![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
I originally had it on top of my mod list, but all those mods were over writing most.
I believe it was like this: Cerberus62 Historical Ship Equipment 1.4 FX_Update_0_0_22_ByTheDarkWraith OHII 2.4 Cerberus62 Corrected Depth Charge Projector 1.0 Quote:
|
|
![]() |
![]() |
![]() |
#47 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
Yeah I see what you are saying after looking over some .eqp files. Its really not that easy to make compatible. Its pretty much of what do I want to gain and what do I want to lose.
FXU .eqp files and this mod .eqp files, even though there are 4 overwrites, would take a lot of work to make them compatible. Edit: It think it should come before FX mod but after OHII, its hard to do with mod order. Unless I make a folder with those 4 .eqp files from FX mod and make it install last in mods soup. Quote:
Last edited by Raven_2012; 01-28-14 at 07:18 PM. |
|
![]() |
![]() |
![]() |
#48 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Use Corrected Depth Charge Projector's eqp files as base, and merge the new entries by TDW at the bottom of each file always making sure that equipments' progressive numbering is respected. In OHII there should be at least one eqp file relative to a stock unit (the Rocket destroyer) which will conflict with the other mods taken in consideration here. What I did was adding a couple (or maybe more) of new gun bones on the GR2 model of the Rocket, used for giving guns to the ORP Gryf minelayer (Rocket's proxy). In the British destroyer they are still empty, but I have added anyway the new links in Rocket's eqp file, where they are assigmed "null" equipments. I am not sure that those null entries are really required but, for safety, I would recommend you to merge them as well into your compatibility patch (you will need to update equipment numbering though, as they are in the middle of the file). Use Winmerge to speed up your work and for making sure that you don't forget anything. That's all ![]() |
|
![]() |
![]() |
![]() |
#49 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
Its the 4 .eqp files from FXU, I could easily put the starshells and flares from that mod to cerbeus but there will be lose in a lot in FXU stuff. Everything is very different in dates and equipment in those files.
That's just the .eqp files the cfg files, need to be combined. There are the Roster ones and the Sea ones. I just put Cerbeus mod first in mod soup, If I put it like you said, I get a lot of errors running the validator. Like he says, use what you want. I still may update it. It's going to take time. Quote:
|
|
![]() |
![]() |
![]() |
#50 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]()
If you do feel like updating it someday, you can try Winmerge. Another tool is called JTXE enabler.
http://www.subsim.com/radioroom/show...8&postcount=11 http://www.subsim.com/radioroom/showthread.php?t=123521
__________________
JSGME help links and common error solutions |
![]() |
![]() |
![]() |
#51 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
I use Winmerge all the time, a very useful program.
I have heard of JTXE enabler, I will have to look into that one. Thanks! Quote:
|
|
![]() |
![]() |
![]() |
#52 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() sea cfg files: pick the ones by Cerberus, but overwrite carrier's air group settings with the ones from OHII roster cfg files: in case of conflicts OHII-Historical Ship Equipment, it is safer if you use Appearance/Disappearance Dates from OHII; the rest (i.e. texture definitions, supposing that there are any differences among the two mods) can be from Historical Ship Equipment ![]() |
||
![]() |
![]() |
![]() |
#53 |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
|
![]()
oops
__________________
http://hosted.filefront.com/Unterseeboote/ |
![]() |
![]() |
![]() |
#54 |
Canadian Wolf
|
![]()
Anyone have a working link for this?
Thanks. |
![]() |
![]() |
![]() |
#56 | |
Canadian Wolf
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|