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Old 01-25-14, 09:33 PM   #12
neilbyrne
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Join Date: Aug 2005
Location: San Diego
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Armistead, thanks for the lead.

I don't care about tonnage or that folks learn to work around these fantasies. What I'm trying to get to is something that's more real. I sometimes play this with my best friend who is a retired USN CDR; one of us on the keyboard and the other running manuevering board solutions on escorts & targets. It's fun but we're growing very weary of having something crazy happen where we look at each other and say, "Now that's bull****; I mean not a chance that happens."

But from what I can read so far, the AI is based on concrete that was poured on oozing ground. It won't go active unless it detects passively for some period which was impossible at the time. So if I turn off passive sonar, the escorts will go blind in both eyes.

I'm going to have to play with this some I guess.

I played thru the war three times on TMO 1.5/RSRDC several years ago and don't remember it being this bad for realism. Occasionally something goofy would happen, but nothing like this.
__________________
Cordially,
Neil
CAPT USN (Ret.)

Last edited by neilbyrne; 01-25-14 at 11:08 PM.
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