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#9 | |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
Downloads: 118
Uploads: 0
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![]() Quote:
I have never been able to get the magnetic detonators to work, ever. To test the magnetic detonators I use “Shooting Range single mission” by Arclight, which has 4 stationary targets. I set the depth of the torpedo to 1 meter under the ship and shoot using the slow speed and the magnetic detonator setting. The result is the torpedo swims under the keel without detonation. For these test I do use the external view and watch the torpedo to ensure the correct depth and speed. My mod list is below and I have TDW’s Generic Patcher installed with the correct settings. Any suggestions would be appreciated. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 8.c Wave Mechanics - Hurricane FX_Update_0_0_21_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Inertia_Damage Sub_Exhaust_1_0_5_byTheDarkWraith TDW_Ship_Inertia_1_1_0 Critical hits 1.1 Torpedos sobers best ever fog V25 SH5 New Torpedoes Explosion - FX Update add-on FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches) Thanks, SHunter |
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