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Old 01-25-14, 09:54 AM   #1
TheDarkWraith
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Up
(in case TDW gets time to look into this issue too during his short staying at home )

Seeing one day some land-to-sea, land-to-air and air-to-air action in SH5 would be so nice...
Land-to-sea and land-to-air: the controller for the land units is totally fubar. I can get them to track targets but they will not fire (or rotate their guns if they have them). I suspect it's because there are no .aix files for them. But the exe doesn't define any commands or an .aix file for them! Like I said totally fubar

Air-to-air: the exe forbids any air to air combat. It won't let air units track another air unit. This can be changed though
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Old 01-25-14, 10:43 AM   #2
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Originally Posted by TheDarkWraith View Post
Land-to-sea and land-to-air: the controller for the land units is totally fubar. I can get them to track targets but they will not fire (or rotate their guns if they have them). I suspect it's because there are no .aix files for them. But the exe doesn't define any commands or an .aix file for them! Like I said totally fubar
In SHIII & IV they were reportedly working. Any hope that they can be fixed one day? They are an important part of the game, especially since when the air raid ctd issue has misteritously been ironed out

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Air-to-air: the exe forbids any air to air combat. It won't let air units track another air unit. This can be changed though


I thought this was the hardest part, due to the dumbed-down aircaft AI

On a side note: is there any hope that we can make stationary air units not to crash on soil (they do, no matter their mass(max speed settings in sim and cfg files). That would allow blimp esorts for convoys and collisionable barrage balloons
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Old 01-25-14, 10:48 AM   #3
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In SHIII & IV they were reportedly working. Any hope that they can be fixed one day? They are an important part of the game, especially since when the air raid ctd issue has misteritously been ironed out

On a side note: is there any hope that we can make stationary air units not to crash on soil (they do, no matter their mass(max speed settings in sim and cfg files). That would allow blimp esorts for convoys and collisionable barrage balloons
Getting the land units to work is going to take a lot of time. I don't know if I have the skill/time to fix this one. I've been working on it on/off for about a year now already.

Look at how the blimps were done in SH3. I think it was Privateer who managed to find a way to get blimps to not crash into the ground. I could be wrong though.
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Old 01-25-14, 11:05 AM   #4
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Getting the land units to work is going to take a lot of time. I don't know if I have the skill/time to fix this one. I've been working on it on/off for about a year now already.
Okay. Unfortunately the game doesn't let us to put sea units on land, otherwise dummy boats equipped with coastal guns would have been a possible workaround...

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Look at how the blimps were done in SH3. I think it was Privateer who managed to find a way to get blimps to not crash into the ground. I could be wrong though.
I think Uekel and Trevally have tried importing GWX blimps, but whatever was the trick deviced by privateer, it didn't work in SH5
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Old 01-25-14, 01:20 PM   #5
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I think Uekel and Trevally have tried importing GWX blimps, but whatever was the trick deviced by privateer, it didn't work in SH5
Yes - Uekel and I tried for some time to add these. Always ended in unit crashing into the sea (sometimes after many loop the loops)

I am not sure what privateer did to make them work - we did not ask and thus did not try
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Old 01-25-14, 01:41 PM   #6
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Yes - Uekel and I tried for some time to add these. Always ended in unit crashing into the sea (sometimes after many loop the loops)

I am not sure what privateer did to make them work - we did not ask and thus did not try
If you imported the unit from GWX, it is likely that you also imported privateer's "tricky settings" (unless they are elsewhere than within the blimp files)
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Old 01-26-14, 11:49 PM   #7
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With the IRAI_0_0_39_ByTheDarkWraith_Patch_1 I still get the red flares, is that normal?

Even though IRAI_0_0_39_ByTheDarkWraith_Patch_1 stutters a little after a good kill, I don't get CTD like when I use SH5_Starshells_patch mod.

I tried testing out SH5_Starshells_patch and I get some CTD after some kills.
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Old 02-23-14, 11:50 AM   #8
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Originally Posted by Serge65 View Post
It's not in the AI scripts. In the decompiled files SHSim.act (SH4) and SHim.act (SH5) there is a difference in the controllers cmdr_AICostal Defense.
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Originally Posted by TheDarkWraith View Post
Land-to-sea and land-to-air: the controller for the land units is totally fubar. I can get them to track targets but they will not fire (or rotate their guns if they have them). I suspect it's because there are no .aix files for them. But the exe doesn't define any commands or an .aix file for them! Like I said totally fubar

Air-to-air: the exe forbids any air to air combat. It won't let air units track another air unit. This can be changed though
And yet, I was right when he said that the problem in SHSim.act. I studied in the old days assembler for 8-bit processors, programmed ROM, and I had a table of codes. Now I do not want to reinvent the wheel if TDW already invented it.
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Old 02-23-14, 02:36 PM   #9
TheDarkWraith
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Originally Posted by Serge65 View Post
And yet, I was right when he said that the problem in SHSim.act. I studied in the old days assembler for 8-bit processors, programmed ROM, and I had a table of codes. Now I do not want to reinvent the wheel if TDW already invented it.
There is a patch available so that air units can engage other air units. The 400 series of units will not able to able to ever fire guns due to too many pointers missing and their cmdr_ controller was not coded to fire weapons (missing AI routines).
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Old 02-23-14, 05:48 PM   #10
gap
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Originally Posted by TheDarkWraith View Post
The 400 series of units will not able to able to ever fire guns due to too many pointers missing and their cmdr_ controller was not coded to fire weapons (missing AI routines).
TDW, as I have already asked before, could you at least make coastal guns and other land units collisionable and detectable by other AI units? Ship and planes currently ignore them (tested before the release of your last patch). I see some interesting applications in making them susceptible to enemy attacks, even though they obviously wouldn't be able to return fire
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