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Old 03-10-06, 02:31 PM   #12
Sailor Steve
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When SHIII was still in the works I voiced a comment that I would be happy with an 'Aces Of The Deep II', a good sub sim with up-to-date graphics and sounds and great game play. While I didn't need the crew standing around me I understood those who wanted such a feature, and I have to admit that I've become so used to them that wish there were more-where is the helmsman seated behind the chief, for instance. I really like having the crew list-knowing my men by name, but I also don't need to manually adjust the planes or man the pumps; what captain does that?

I would love to see improvements in several areas, but what I will be happy to see SHIII recreated in the Pacific. A few details would be nice, such as SHI's photo and lifeguard missions, and breakdowns are something I consider essential, but boarding? Well, maybe for Germans in 1939, but outside of that it just didn't happen much.

I agree with the death variations and seeing the periscope move (I also miss hearing the periscope when in the control room), but extra crew animations (repair parties) I think would be a waste of resources.

An editable logbook would be nice.

Self navigation has been discussed before. An intermediate option would be nice: rely on your navigator, but in adverse weather your assumed position would be wrong, by an amount dependent on the last good sightings.

Engines leaking, animated engines? A waste of time, in my opinion. You will then need animated crew running around checking and fixing things.

I think food usage is important, but not to the point of inventories. A report from the chief, the ability to ration, morale deterioration; all would be nice. But essential?

I agree that having some crew members be more effecient than others would be a simple immersion boost, but I also agree with Timmyg00 that your qualifications and traits list is getting way too far into the role-playing element. Likewise the guests thing.

Stuck in the mud? Aces had that, shouldn't be hard to do. Then again, how often did it really happen? More and more animated objects means more and more rescource usage-for things that you couldn't see in real life. Channel markers? SHI had bouys, and again should be easy to do. Fog horns and the moon changing size? Sounds good to me. Underwater terrain? People already complain about mods adding minefields. Do you really want to die running into a not-quite-island you can't see anyway?

Some of your ideas are good ones, but I think the big problem was with the word "Demands".
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