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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | ||
Navy Seal
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Greatly reduced traffic leaving Kiel when player in port(TG, MN, WA & TP) ![]() Quote:
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#197 |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
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![]() ![]() I am quite experienced with mods in general but unfortunately SH5 i becoming more and more inaccessible due to the amount of mods, tutorials, patches and so on. My own modsoup dates back to my latest update some time back in 2012 (I think) and I now plan to make a new update. I will probably need to delete the game and all mods. I have now spent at least 15h just downloading and trying to get my head around all mods and forum posts again. (probably spent at least 200h doing this before and that's a lot less then many others here but just thinking about doing this again gives me a headache) I will probably need another 30h to get the game where I want and my skills so I can actually hit a fast moving merchant again after something like a year away from the game. What Im trying to say is that this is really needed!! Thanks ![]() And maybe a thread with some basic tutorials, like a fast GET UP TO SPEED thread or something with ONE download and not links to 150 mods. (This criticism is only because of my love for the game and all the talented people making it playable, yes this will probably be a all new thread I see that now ![]() |
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#198 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Making good progress with my document on the histrorical usage of barrage balloons by the British. I hope to post it within the next 24 hours
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#199 |
Ace of the Deep
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I'm making pretty good progress with creating new model for the mines. Have to guess a lot, unfortunately, as there are not many good pictures or any kind of detailed descriptions. I'll post some screenshots later today.
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#200 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() unfortunately there is not much information on the web on the Mk XVII mine. This is a bit weird, considered that according to navweaps it was the standard contact mine used by the British during WWII. These are the images I was able to find so far (click on them for better resolution pictures/more information): ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://www.iwm.org.uk/collections/item/object/30021858 The mine was composed by two hemispheres having a diameter of 40 in (1 m), connected by a cylinder of the same diameter. There is some discordance between various sources about the height of the central belt. Some of them report an height of 8 in (20 cm), whereas the height was 30 cm (12 in) according another website. The above dimensions give a total height of 48 ft (1.20 m) and 52 ft (1.30 m) respectively; nonetheless, one of the sources report a total height of 58 ft (1.47 m). This is probably a typo, or the height including the plates bolted to the two poles. No doubt about the switch horns, which were eleven ![]() Last edited by gap; 11-04-13 at 08:10 PM. |
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#201 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quick addition.
![]() From the US mine identification manual: http://www.hnsa.org/doc/mineid/pg048.htm Unlike our other sources, it only reports 4 or 8 spike horns for the type-17 mine. For spike position of a 11-spike mine, I think you can refer to the drawing of the type-14, which seems in accordance with what can be seen from some of the pictures linked in my previous post: http://www.hnsa.org/doc/mineid/pg037.htm P.S: one more picture of the real thing: http://www.flickr.com/photos/brighto...5084/lightbox/ |
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#202 |
Ace of the Deep
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thanks gap.
That is pretty much the same information as I have found so far. And as you can see - that is the main reason why I have to guess a good chunk of things ![]() This is actually one of the best pictures: Last edited by Targor Avelany; 11-04-13 at 11:15 PM. |
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#203 |
Navy Seal
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What, everybody lost enthusiasm?
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#204 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#205 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Also somebody got tricked me into World of Tanks and it seems that I'm hooked... I still hope that this megamod will be released in 2013! |
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#206 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#207 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() There is a funny art I had prepared for usage as logo of Volodya's megamod. If you are interested I can send it your way. I hope Volodya won't mind if you use it, as it seems unlikely that he will release his mod in the next future ![]() |
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#208 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I have already done some art and logos to the mod, so no need at the moment! ![]() |
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#209 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#210 |
Swabbie
![]() Join Date: May 2012
Posts: 9
Downloads: 39
Uploads: 0
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thanks for working on this mega mod, Im eager to get back to SH5, I need this
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