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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.72%
Version 2 79 10.49%
Version 3 29 3.85%
Version 4 77 10.23%
All of them 490 65.07%
Multiple Choice Poll. Voters: 753. You may not vote on this poll

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Old 10-29-13, 10:10 PM   #1
polyfiller
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OK, maybe release this weekend or early next week.... I'm doing a couple more ship conversions, and want to create at least a couple more surface ready mission objectives. I'm also getting ready to swap out to a new PC, so that may delay me a little, but I'm comitted to getting this out in it's alpha state or whatever we want to call it.

And yes it is possible to locate and destroy AI subs with depth charges - in the game you have to treat the two aft torpedoe tubes as DC laucnhers on the destroyers ... although, I admit, I haven't converted many ASW ships to date ... 3 IIRC.

I've actually worked out a much quicker playable ship conversion method now, so if others can contribute to campaign after alpha, then I can throw a load more playable ships into the mix.
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Old 11-05-13, 12:20 AM   #2
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Whatever you have, I'm excited about it. I believe I'm not going to be the only one either.

I'll keep checking this on a regular basis waiting for the first release.
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Old 11-15-13, 03:14 PM   #3
Bunkerw0808
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[QUOTE=polyfiller]OK, maybe release this weekend or early next week............??????????

Is this a JOKE?.......its not funny!

will there be an ALPHA release?
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Old 11-15-13, 08:30 PM   #4
polyfiller
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Yes there will... got delayed by troubleshooting some issues with German commerce raider, transferring to a new PC, and now converting another ship..... won't be long now.
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Old 11-16-13, 08:09 AM   #5
Bunkerw0808
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YAY!!!

will the z38 be included? (i think thats the narvick one)
I remember a german destoyer in ops monsun that had lovely detail!

Oh one more thing can you post some pics of the german destroyers?
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Old 11-20-13, 07:11 PM   #6
polyfiller
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Only German destroyer I've converted is the type 34.... just looked at both of the OM DD models and the Narvik one looks like a type 34 with a few extra bits in the model.

If I remember correctly I reviewed both, picked one, and decided not to do the other as they both looked so similar.
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Old 11-20-13, 07:21 PM   #7
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Quote:
Originally Posted by polyfiller View Post
OK, maybe release this weekend or early next week.... I'm doing a couple more ship conversions, and want to create at least a couple more surface ready mission objectives. I'm also getting ready to swap out to a new PC, so that may delay me a little, but I'm comitted to getting this out in it's alpha state or whatever we want to call it.

And yes it is possible to locate and destroy AI subs with depth charges - in the game you have to treat the two aft torpedoe tubes as DC laucnhers on the destroyers ... although, I admit, I haven't converted many ASW ships to date ... 3 IIRC.

I've actually worked out a much quicker playable ship conversion method now, so if others can contribute to campaign after alpha, then I can throw a load more playable ships into the mix.
I'll try my hand at making a campaign for this.

Last edited by Admiral Halsey; 11-20-13 at 07:32 PM.
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Old 11-21-13, 05:34 AM   #8
polyfiller
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Oooh now that sounds like an offer

Do you know about creating campaigns ? All I've done is create a couple of custom mission objectives and added some units to the Ops Monsoon campaign files (AI torpedo firing subs) .... what I got confused by, and need help with ....is when creating a patrol objective ... and I want to set an objective of, say, sink the Bismark, I can only save the mission file if I add the Bismark to my mission, but I know Ops Monsoon campaign layer already has it.......

I know there's a button somewhere to change if something is saveable, but I don't know how to include the OM campaign layer in the mission editor in a way I can set an objective which relates to an already included OM unit, but not have the entire OM campaign layer saved within my patrol objective mission file.

Do you know / can you help explain how this works ?
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Old 11-21-13, 10:19 AM   #9
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Originally Posted by polyfiller View Post
Oooh now that sounds like an offer

Do you know about creating campaigns ? All I've done is create a couple of custom mission objectives and added some units to the Ops Monsoon campaign files (AI torpedo firing subs) .... what I got confused by, and need help with ....is when creating a patrol objective ... and I want to set an objective of, say, sink the Bismark, I can only save the mission file if I add the Bismark to my mission, but I know Ops Monsoon campaign layer already has it.......

I know there's a button somewhere to change if something is saveable, but I don't know how to include the OM campaign layer in the mission editor in a way I can set an objective which relates to an already included OM unit, but not have the entire OM campaign layer saved within my patrol objective mission file.

Do you know / can you help explain how this works ?
To be honest I have no clue. I've never actually done anything like this but I want to see an actual Battleship campaign so much i'm going to try my hand.
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Old 11-21-13, 02:47 PM   #10
Bunkerw0808
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that typ 1936A is a beauty on ops monsun, i could stare at it 24/7
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Old 11-21-13, 03:50 PM   #11
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Quote:
Originally Posted by Bunkerw0808 View Post
that typ 1936A is a beauty on ops monsun, i could stare at it 24/7
I've always had an eye for the German tankers myself. Don't know why I like them I just do.
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Old 11-23-13, 12:43 PM   #12
Bunkerw0808
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Quote:
Originally Posted by Admiral Halsey View Post
I've always had an eye for the German tankers myself. Don't know why I like them I just do.
i made a mission with 12 1936a's because i LOVE staring at them.

Last edited by Bunkerw0808; 11-25-13 at 12:12 PM.
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Old 12-07-13, 12:10 AM   #13
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Default Campaign design is complex.

Quote:
Originally Posted by polyfiller View Post
how to include the OM campaign layer in the mission editor in a way I can set an objective which relates to an already included OM unit, but not have the entire OM campaign layer saved within my patrol objective mission file.
Check files,
Data\UPCDataGE\UPCCampaignData\PatrolObjectives.cf g
Data\UPCDataGE\UPCCampaignData\Flotillas.upc
Data\UPCDataGE\UPCCampaignData\CareerStart.upc
Data\Campaigns\CampaignGE\DynamicMissGE.cfg
Data\Campaigns\CampaignGE\CampaignGE.cfg

They are linked by keywords each other.

If you know something about these files, you should specify issues to be resolved. Anyone here will give some suggestions. If you have many things to be analyzed, further surveys and/or trial-and-error fixation are needed.
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Old 12-09-13, 02:14 PM   #14
polyfiller
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I know about all the links between the files .... the question I am asking is with regard to use of the mission editor to edit a patrol objectives mission file with objective = sink KSM Bismark or something, and the Bismarks movement is already defined in the main OM campaign file. You can't specify sink = unit type unless the unit is part of the objective mission I am creating - and I don't want to add a new Bismark because OM files already have it added.

Hope this makes sense ?
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Old 12-09-13, 02:22 PM   #15
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An Bunker - use S3d in conjunction with JSGME and start playing around with tutorials and the like .. that's how we all learned what we know about modding.

Think of something you want to help with and I'll try to explain what needs doing ... and, TBH, most help needed soon will be with campaign creation, so mission editor stuff, not S3d.
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