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Old 10-28-13, 12:18 PM   #16
gap
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Originally Posted by tat501 View Post
I don't get the hostility towards people wanting to play with a surface ship.
Just a quick addition to what Trevally, V13, and other buddies have fairly said: requests of playable surface vessels keep being posted with at a pace of one every 2-3 weeks. What you mistook for hostility is actually frustration (for having to answer always the same questions, and for not being able to satisfy an otherwise legitimate request), mixed with a bit of sarcasm.
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Old 10-28-13, 02:07 PM   #17
Targor Avelany
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Heh... We still can't even make another uboat, not to mention any of the other vessels.

So far, I think, priv & TDW are the only people who possibly came even somewhat close to adding another playable unit. And it is still MAAAYBE.

And yeah, it is frustrating.
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Old 10-28-13, 03:53 PM   #18
tat501
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Quote:
Originally Posted by gap View Post
Just a quick addition to what Trevally, V13, and other buddies have fairly said: requests of playable surface vessels keep being posted with at a pace of one every 2-3 weeks. What you mistook for hostility is actually frustration (for having to answer always the same questions, and for not being able to satisfy an otherwise legitimate request), mixed with a bit of sarcasm.
I get what the guys are saying I have a lot of respect for yourself Gap, Trevally and V13 as very senior members of this forum and talented modders (whose mods I enjoy myself).

Its just that sometimes sarcasm or humour doesn't come across very well when in writing and out of context. I too understand that its frustrating that people repeatedly ask for surface ship mods when its not possible (at this moment!) - and people should use the search function!

The funny thing is - I don't even think the OP was asking for a surface ship mod - he was just commenting that he'd like to play as a Flower corvette every now and again!

Anyway; apologies if anyone took what I said the wrong way.
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Old 10-28-13, 06:09 PM   #19
plj
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Originally Posted by tat501 View Post
Its not "create a new game". SH3 and SH4 both had mods to do it. Its just massively more complex and difficult with the SH5 engine than it was previously.
The crew AI for a destroyers vastly differs from that of a sub .. it would need to be rewritten or added to the game.
The weaponsystems on a destroyer vastly differ from those on a sub .. it would need to be written from scratch.
The ship equipment on a sub vastly differs from that on a destroyer .. it would need to be written from scratch for the most part, or rewritten.
For the destroyer to have meaningfull tasks, the complete AI has to be revamped .. convoys for you to escort should be there, subs to attack them, there is no sub AI in game, unless you count the added sub, that only dives if fired upon .. stays down for a bit and then surfaces again .. again, tons of AI to create from scratch.
Campaign goals, fail conditions, victory conditions all have to be created from scratch .. yuo protect convoys, you dont sink subs .. this has to be coded from scratch.

The only thing that can stay as-is, is the environment.

This, to me, is a new game.
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Old 10-28-13, 08:56 PM   #20
clayton
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Had I asked for a modder to mod SH5 into a ship sim, I would have posted in the mod forum.

Wasn't keeping track at who posted what when.
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Old 10-31-13, 08:42 AM   #21
Hinrich Schwab
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Originally Posted by plj View Post
Is Destroyer Command even close to playable given some of the worst video game reviews ever on that one ?

"Sometimes software is released in such a wretched state that the developers may as well just come to your house and kick your dog for $40. This is the case with Destroyer Command, a painful instance of just how shameless and insulting a computer game company can be with its customers." -Gamespot

"Destroyer Command Review
We're gonna need a lot of help to float this one off the shoals." -IGN

Etc. Does modding make this game what it should have been as well ?
Destroyer Command is very playable, but it is limited. The problem with SH2/DC was that it was primarily a scripted mission sim, along the same lines as Dangerous Waters. Once you did the mission, you knew what to expect and when. Both games did have a random mission generator, but it is limited too. Kriegstanz was developed to generate new missions and help broaden SHII and DC, but it was a lot of work, too. Multiplayer with SH2 is where DC really shines.
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Old 10-31-13, 09:03 AM   #22
gap
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Quote:
Originally Posted by plj View Post
This, to me, is a new game.


Quote:
Originally Posted by clayton View Post
Had I asked for a modder to mod SH5 into a ship sim, I would have posted in the mod forum.
I see your point clayton. The first sub sim I played (don't remember the name: it was one of those early games where you had to imagine what was going on from a few colored pixels painted on screen) had the possibility to switch between the command of a submarine and of a destroyer. It was far from perfect, but still very enjoyable
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