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-   -   Flower Class (https://www.subsim.com/radioroom/showthread.php?t=208682)

clayton 10-26-13 02:26 PM

Flower Class
 
The more and more I play SH5, the more tired I get playing a submarine and wish I was in a Flower Class Corvette.

V13dweller 10-27-13 12:33 AM

Most people wish SH5 was a shipsim, but it looks highly unlikely as it would take massive amounts of time get the sub to work like a ship and have the crew move, the insides of the ship and the weapon stations and such.

I would not expect this in the near future, but remember how much work it would take, and we modders do our work for free.

Trevally. 10-27-13 03:11 AM

Quote:

Originally Posted by clayton (Post 2133835)
The more and more I play SH5, the more tired I get playing a submarine and wish I was in a Flower Class Corvette.

You could try GTA5
or Angry Birds
or .......

:O:
:D

gap 10-27-13 04:50 AM

Quote:

Originally Posted by Trevally. (Post 2134013)
You could try GTA5
or Angry Birds
or .......

:O:
:D

He said he wants to play a corvette, not a stolen car or a catapult :hmmm:

tat501 10-27-13 07:02 AM

I don't get the hostility towards people wanting to play with a surface ship. WE KNOW its a sub sim. That's why we bought it and play it and mod it etc. But there isn't a ship sim set in the period on the market (that I know of - or that is any good anyway) and when we see the engine and what its capable off I think its entirely understandable that people would sometimes want to switch it up and put themselves into a tin can.

I for one would love to go Ocean Commerce raiding in Scharnhorst/Gniesenau/Bismarck/Tirpitz/Prinz Eugen etc - just imagine the thrill of breaking through the blockade - steaming into the Atlantic and looking for convoys to sink - in escort with another battleship perhaps and having to survive massed aircraft attack from carrier based torpedo bombers - running back to port to refit....

It'd be awesome. We all know it would take a huge huge amount of work by the talented modders. At the launch of the game people said - expect it in a few years when the bugs are ironed out.

We got the bugs ironed out. Then the modders started on gameplay improvements. The gameplay improvements are huge to this date. New UI's - whole new campaigns - whole new environmental mods - increased immersion - interiors etc.

Once these settle down again - it might be time for someone to look towards making a surface ship playable. I would be forever grateful anyway.

Trevally. 10-27-13 04:40 PM

Quote:

Originally Posted by Aktungbby (Post 2134222)
Or at least a black swan; Iff'n I can't be Johnny Walker I can sip a little Johnny Walker as I close the ASDIC bearing on Silent Otto 'crashin fer der cellar'...hedgehogs at the ready with six DC's to follow...:arrgh!::salute:

:haha::rotfl2:

Quote:

Originally Posted by tat501 (Post 2134084)
I don't get the hostility towards people wanting to play with a surface ship.

Quote:

Originally Posted by Trevally. (Post 2134013)

:O:
:D

No hostility intended - just tongues and grins:up:

clayton 10-27-13 06:09 PM

Just wishful thinking.:salute:

V13dweller 10-27-13 08:14 PM

Quote:

Originally Posted by tat501 (Post 2134084)
I don't get the hostility towards people wanting to play with a surface ship. WE KNOW its a sub sim. That's why we bought it and play it and mod it etc. But there isn't a ship sim set in the period on the market (that I know of - or that is any good anyway) and when we see the engine and what its capable off I think its entirely understandable that people would sometimes want to switch it up and put themselves into a tin can.

I for one would love to go Ocean Commerce raiding in Scharnhorst/Gniesenau/Bismarck/Tirpitz/Prinz Eugen etc - just imagine the thrill of breaking through the blockade - steaming into the Atlantic and looking for convoys to sink - in escort with another battleship perhaps and having to survive massed aircraft attack from carrier based torpedo bombers - running back to port to refit....

It'd be awesome. We all know it would take a huge huge amount of work by the talented modders. At the launch of the game people said - expect it in a few years when the bugs are ironed out.

We got the bugs ironed out. Then the modders started on gameplay improvements. The gameplay improvements are huge to this date. New UI's - whole new campaigns - whole new environmental mods - increased immersion - interiors etc.

Once these settle down again - it might be time for someone to look towards making a surface ship playable. I would be forever grateful anyway.


We understand this, but this would take unprecedented amounts of time, as we work for free and in our spare time.

Plus I don't know anyone who has a fully detailed model of a ship, with command decks, engine rooms, crew compartments, weapon stations, galley and all those other parts. Getting it all to work would also take huge amounts of time as the game was not designed to work like this.

We have not yet got a new playable submarine, but this is understandable, there are still many bugs that need to be squashed, I think these should get first priority over everything else, because if a new vehicle came out all of a sudden, all these old bus would plague this new vehicle along with new ones, and this would be very nasty to release such a mess.
(My opinion I think that hopes are set a bit high for a ship.)

plj 10-28-13 02:17 AM

Quote:

Originally Posted by Aktungbby (Post 2133985)
Know the feeling! Still play SHII and then switch to Destroyer Command to shake off the tedium of the u-boot and the air's a little fresher too!

Is Destroyer Command even close to playable given some of the worst video game reviews ever on that one ?

"Sometimes software is released in such a wretched state that the developers may as well just come to your house and kick your dog for $40. This is the case with Destroyer Command, a painful instance of just how shameless and insulting a computer game company can be with its customers." -Gamespot

"Destroyer Command Review
We're gonna need a lot of help to float this one off the shoals." -IGN

Etc. Does modding make this game what it should have been as well ?

tat501 10-28-13 05:39 AM

Quote:

Originally Posted by V13dweller (Post 2134331)
We understand this, but this would take unprecedented amounts of time, as we work for free and in our spare time.

Plus I don't know anyone who has a fully detailed model of a ship, with command decks, engine rooms, crew compartments, weapon stations, galley and all those other parts. Getting it all to work would also take huge amounts of time as the game was not designed to work like this.

We have not yet got a new playable submarine, but this is understandable, there are still many bugs that need to be squashed, I think these should get first priority over everything else, because if a new vehicle came out all of a sudden, all these old bus would plague this new vehicle along with new ones, and this would be very nasty to release such a mess.
(My opinion I think that hopes are set a bit high for a ship.)

Yes I get this. I think most people understand the work required would be huge - because of how the game is designed. Its just not as easy to mod as SH4. Thanks Ubi...

What I am saying is that it is technically possible. At some point - once we get another properly playable sub built - and the bugs squashed, if someone is willing to put in the time, it COULD be done.

I am still hopeful of it happening one day.:up:

tat501 10-28-13 05:44 AM

I just wanted to add - as well as being hopeful that it could happen, I think one day it WILL happen and here's why.

There is no SH6. There never will be. We are stuck with this game for better or worse. Simsubbers such as us will not abandon this game to go play something else - so we have an almost unlimited amount of time to keep working on it and improving it!

clayton 10-28-13 06:10 AM

I never said that modders should construct a flower sim, etc...

It's just that when I play SH5 more and more, I have a strong desire to play the other side. Flower class in bad weather. Getting a possible contact and deciding to stay or drive on? The distance of the Atlantic? Would be quite the game, though in the current state of the gaming industry, it would never happen.

plj 10-28-13 06:22 AM

Quote:

Originally Posted by tat501 (Post 2134084)
We got the bugs ironed out. Then the modders started on gameplay improvements. The gameplay improvements are huge to this date. New UI's - whole new campaigns - whole new environmental mods - increased immersion - interiors etc.

Once these settle down again - it might be time for someone to look towards making a surface ship playable. I would be forever grateful anyway.

I'm not sure where you get that the bugs are ironed out, but if you slap together the different mods that are needed to make this a realistic subsim, for which environment mods are essential, not just eyecandy, you end up with a randomly CTD-ing game .. for no clear good reason.

Your request would in essence mean: create a new game based on the sh5 engine.

tat501 10-28-13 10:12 AM

Quote:

Originally Posted by plj (Post 2134414)
I'm not sure where you get that the bugs are ironed out, but if you slap together the different mods that are needed to make this a realistic subsim, for which environment mods are essential, not just eyecandy, you end up with a randomly CTD-ing game .. for no clear good reason.

Your request would in essence mean: create a new game based on the sh5 engine.

Well I say that because once the modsoup is in a working order I suffer no CTDS - or very very few anyway. I used to get a very annoying one when changing tubes which drove me mad but I've ironed it out.

Most of the mods that are around now are gameplay enhancing rather than bug squashing - so the next step would logically seem to be making a wider variety of vessels to play in - submarines first - then when it is shown to be possible to make one - someone may make a surface mod.

Its not "create a new game". SH3 and SH4 both had mods to do it. Its just massively more complex and difficult with the SH5 engine than it was previously.

Dread Knot 10-28-13 12:12 PM

Quote:

Originally Posted by clayton (Post 2134408)
I never said that modders should construct a flower sim, etc...

It's just that when I play SH5 more and more, I have a strong desire to play the other side. Flower class in bad weather. Getting a possible contact and deciding to stay or drive on? The distance of the Atlantic? Would be quite the game, though in the current state of the gaming industry, it would never happen.

To be historically accurate, a mod simulating life as an escort captain could be pretty tedious. A good number of convoys crossed the Atlantic without so much as a U-Boat contact or were steered away from possible contact by Ultra.


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