![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() |
![]()
I think that is the kind of the CTD volodya was talking about: the CTDs caused by mods that are not visually (lets say in JSGME) affect each other, but somehow do create major problems for each other, causing all kinds of problems.
I don't play at the moment for two reasons: one is the time, second: I don't want to sit and figure out everything the way I like and not break things. I would use just sober's list, but my computer will die; plus, I love using voice recognition, and it hasn't been updated for a very while. |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
let's say that some settings of the mod A rely on a group of settings in another file, be them stock settings or settings from a second mod (B) that the said mod A is based on. The author of A, assumes that the essential settings are already in game, and he doesn't include in his package the files containing them. A third mod, let's call it C, might remove/change the aforementioned settings. Note that, though conflicting with B, C might be designed to work well with the latter. Nonetheless it doesn't take into account A. result: despite the fact that it is not overwriting any of its files, C will break A ![]() There are also cases where a mod can mask an incompatibility between two other mods. A practical example: in sobers' mega mod, OHII follows FXU. Their relative order didn't matter before FXU 0.0.22, because their conflicting files were identical, but now some new settings which were added to FXU are not present in OH. This is not a big problem anyway, because RSD, which is enabled on top of them, ovewrites the two mods, restoring the missing settings. But try removing RSD without switching OH's and FXU's relative orders, and you will transform a stable mod list into a buggy one. ![]() |
|
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 | |
Ocean Warrior
![]() |
![]() Quote:
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]()
They both mess with the models and what happens in/to them.
|
![]() |
![]() |
![]() |
#6 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
ID conflicts have also been shown to be wildly variable! It may take special conditions to cause a crash. Such as being near Units that have ID clashes. |
|
![]() |
![]() |
#7 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
|
![]()
Submarines are stupid and modding is immoral and you guys are all totally stuck up and I wish I had never joined this place
![]() |
![]() |
![]() |
![]() |
#8 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
|
![]()
Wait... I think I may have posted in the wrong CONFLICT THREAD...
whoops ![]() |
![]() |
![]() |
![]() |
#9 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
Quote:
![]() Nonetheless, we must also consider that a 16-digit hex number can assume values from 0 to 18,446,744,073,709,552,000 lol. Unless we consider human error as a factor, the evenience of randomly duplicated Id's is extremely unlikely ![]() |
|||
![]() |
![]() |
![]() |
#10 | |
Navy Seal
![]() |
![]() Quote:
![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
#11 | |
Navy Seal
![]() |
![]() Quote:
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|