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Old 10-22-13, 09:13 AM   #16
plj
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Originally Posted by Trevally. View Post
Quote:
Originally Posted by gap View Post
This makes me to think that we should reverse the usage of HD/low res textures in Dynamic Environment: low resolution as standard textures of the main mod and high redolution ones as optional. As to now, no one uses the low resolution patch I have introduced with v 2.9.
Again .. I have done worse to my card then what sh5 can bring, even with rediculously large tesxture sizes. They will affect render time, not cause a CTD. NONE of the CTD's is on DX telling you to stuff the textures where the sun doesnt shine.. they all refer to scripts.

I'm willing to change my mind .. should be quite easy .. anybody cares to replace some standard sized textures with some rediculously large ones to the point where this theory would predict my 512mb card to go on strike ?
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Old 10-22-13, 09:29 AM   #17
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Originally Posted by test_m4a1 View Post

The mission called SM20 is this mission from link:

http://www.subsim.com/radioroom/down...o=file&id=1608

I think i would just try to make TDW 7.5.0 ok and then ill try with every single mod if game runs, just to see where is exactly the problem if You dont see any mistake in my mod list.
You may be creating a new problem. Just because Arclight says in the description "Used to test tweaks in mods" doesn't mean it is accurate for today's mods. He does not include a modlist in his description in March 2010 on how this single mission was tested. Many current mods have changed or were not around in 2010.

Use a new single mission compatible with current modlist by seeing what mods have added missions in the single mission folder.
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Old 10-22-13, 09:34 AM   #18
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@ plj

just for your information: the subsim member quoted by Trevally in his last post, is one of the devs and, within the limits of what he was free to share with us given his position, during the last years he has been one of the most reliable sources of information on the architecture of this game. Should we believe that you know more than him on this topic?
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Old 10-22-13, 09:34 AM   #19
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You are right Mikemike47, i didnt think about it...

I made a test now, i made from stock game mod list till i should enable TDW 7.5.0 and then:

First i checked many option in FileOptionViever including SOAN and then i have activated it by JSGME - reauls CTD in that mission.

Then i have disabled this TDW 7.5.0 and i have added NEW 7.5.0 with ONLY SOAN checked - resault this mission works...

It seems the problem is some option of FIleEditorViever But i have no idea which of this options makes problems, i checked many many like "desh awash installed" Crash dive in 8 seconds etc...
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Old 10-22-13, 09:43 AM   #20
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Quote:
Originally Posted by Mikemike47 View Post
Use a new single mission compatible with current modlist by seeing what mods have added missions in the single mission folder.
Mike, this is a very simple mission.. and it's fully compatible with all the mods.. you're trying to search in the wrong place.. don't complicate the issue..
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Old 10-22-13, 09:49 AM   #21
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As i said before, TDW with only SOAN checked works... but TDW with many options checked including SOAN doesnt work so i guess problem is here
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Old 10-22-13, 09:53 AM   #22
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Originally Posted by test_m4a1 View Post
As i said before, TDW with only SOAN checked works... but TDW with many options checked including SOAN doesnt work so i guess problem is here
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There are chances that you messed things up while trying to edit New UI's options. I would suggest you to disable the mod, scrap it, and enable a fresh copy of it. Leave alone configurable options until you can fully understand what they are for
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Old 10-22-13, 10:35 AM   #23
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Thanks gap, will do

Ill share my results with You at evening (europe GMT+1)
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Old 10-22-13, 10:38 AM   #24
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Thanks gap, will do

Ill share my results with You at evening (europe GMT+1)
GMT+1 myself
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Old 10-22-13, 10:51 AM   #25
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Originally Posted by volodya61 View Post
and it's fully compatible with all the mods.. you're trying to search in the wrong place. don't complicate the issue..
And I thought I was bringing it to current mod standards, not overcomplicating it!
Not at game computer so I could not check files.
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Old 10-22-13, 03:11 PM   #26
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Originally Posted by gap View Post
@ plj

just for your information: the subsim member quoted by Trevally in his last post, is one of the devs and, within the limits of what he was free to share with us given his position, during the last years he has been one of the most reliable sources of information on the architecture of this game. Should we believe that you know more than him on this topic?
I believe nothing unless it can be proven ... so I certainly wont expect any different of others

I cant really find the context in which he made that remark in the 5 mins I tried to dearch, and am about to play dad .. but I'll look later.

Seriously tho .. recommend me a list that should not be able to start on my rig based on that comment .. I'd like to test that theory. It would honestly be the first situation I ever encountered where a lack of video memory results in anything else but horribly low framerate. It would also be the first out of memory CTD that would hide behind shcollision.act or other .act files I ever heard of. I'm open to that possability, but I'd like to confirm it first...
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Old 10-22-13, 03:38 PM   #27
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Try:-
  1. Mtns
  2. TDWs UI v7.4.2
  3. OHII v2.2
Each of these three mods have been tested with most other mods and work fine.
Use them together (even though they are fully compatible) and you will get a ctd in Kiel harbour

If you install only them when outside a 40km radius of Kiel - they will work fine together.
So the extra stress caused by Kiel and these mods - pushes the game over a limit - resulting in a ctd
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Old 10-22-13, 04:13 PM   #28
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even though they are fully compatible
I'm at page 5 of http://www.subsim.com/radioroom/show...=192061&page=5 now, reading about a lot of not so compatible things .. and it seems it was compatible with 1.8 of OHII .. has much changed compared to 2.2 ?

Can I assume that it still is compatible ?
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Old 10-22-13, 04:17 PM   #29
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Quote:
Originally Posted by plj View Post
I'm at page 5 of http://www.subsim.com/radioroom/show...=192061&page=5 now, reading about a lot of not so compatible things .. and it seems it was compatible with 1.8 of OHII .. has much changed compared to 2.2 ?

Can I assume that it still is compatible ?
If you need to make a stress-test then you don't need a full compatibility of these mods..
If you want to play campaign with these mods then you need a new MTNS-OHII fix.. and for now it's impossible..

EDIT: small correction -

1 - NewUIs
2 - MTNS
3 - OHII
4 - MTNS - OHII fix..

EDIT: I can upload OHII v1.9 or v2.0 for you, if you need fully compatible mods.. latest Uekel's fix v1.9 works fine with v1.9-2.0..
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Old 10-22-13, 04:22 PM   #30
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Played a campaign for over 4 months with over a hundred saves . Its either your computer isn't good enough IE: not enough ram or too many mods for your computer ram IE: running out of ram or wrong mods or mods conflict causing ctd or wrong mods installation .

Quote from Pintea (DEV)
06-25-2010, 02:27 AM
''First of all, the patch "readme" is wrong.
The 3GB switch won't do anything performance-wise. It will just avoid errors and crashes when SH5 runs out of "memory" (addressing space actually).
And it will only matter for 32 bit systems.

Even though you only have 2GB RAM, the 3GB switch refers to _virtual memory_, not physical memory. So you can enable the 3GB switch even with 1 GB of RAM, it will help.

If you have windows vista/7, the more video RAM you have, the more your harbors will disappear ! (as paradoxical as it can be....)
That's because the video card memory uses the same 2GB of virtual memory as the game uses, so you will have less memory for the game.

As a conclusion, this will only avoid errors/crashes, and only works on 32bit systems (with more positive impact for vista/win7 uses).''
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