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Old 10-16-13, 02:56 PM   #1
plj
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That happens about 28 seconds before the crash, it can hardly be related I think. I cant see anything obvious in the log .. seems to be normal gameplay, untill the last message. There's an option in the patcher to disable the orbit listener .. you could test that I suppose.
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Old 10-16-13, 03:09 PM   #2
volodya61
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Debugger never shows a reason of CTD..
Disable Orbit Listener option is an option for custom missions only.. because when this option is enabled you never see campaign progress.. a campaign progress is not savable in this case..
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Old 10-16-13, 03:12 PM   #3
SnipersHunter
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Okay but i already tried to reinstall the game i startet a new campaign what could i do ...
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Old 10-16-13, 04:23 PM   #4
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...well to a certain extend, CTD's are to be expected .. save often and at important moments, taking into account that ubisoft rushed this thing, and people are using their spare time to fix this game.

I get a CTD every hour or two of actualy playing .. time spend alt+tab-ed does not seem to matter. Using a lot of high TC seems to speed it up. Saving often seems to keep it at bay longer. I've not yet pinpointed the issue, but people using Magui seem not to have it as often if they use 'researched' modlists. Perhaps there is a memory leak or devide by 0 or other bug in the python code .. or an unintended effect that's difficult to replicate that throws an unhandled exception. There's a million options.

It also seems to be linked to ships getting into contact range or getting loaded onto the grid for lack of a better term .. detected by any of the sensors perhaps. But this is all based on a few isolated crashes not that well researched.

I tried to make an effort to pinpoint another CTD scenario .. and ended up with the bug mysteriously vanishing. sh5 is unpredictable .. feces happens untill it stops happening or someone get's lucky and has a Eureka moment

It would help if you always post a modlist for reference, and try to reproduce the error first .. if we can not reproduce it, there is no way in silent hunt....ehr.. hell, that we will magically guess what's wrong unless your modlist or order is the issue.

Last edited by plj; 10-16-13 at 04:27 PM. Reason: fecal language filter made stars of a certain word :D
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Old 10-19-13, 01:53 PM   #5
SnipersHunter
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Quote:
Originally Posted by plj View Post
...well to a certain extend, CTD's are to be expected .. save often and at important moments, taking into account that ubisoft rushed this thing, and people are using their spare time to fix this game.

I get a CTD every hour or two of actualy playing .. time spend alt+tab-ed does not seem to matter. Using a lot of high TC seems to speed it up. Saving often seems to keep it at bay longer. I've not yet pinpointed the issue, but people using Magui seem not to have it as often if they use 'researched' modlists. Perhaps there is a memory leak or devide by 0 or other bug in the python code .. or an unintended effect that's difficult to replicate that throws an unhandled exception. There's a million options.

It also seems to be linked to ships getting into contact range or getting loaded onto the grid for lack of a better term .. detected by any of the sensors perhaps. But this is all based on a few isolated crashes not that well researched.

I tried to make an effort to pinpoint another CTD scenario .. and ended up with the bug mysteriously vanishing. sh5 is unpredictable .. feces happens untill it stops happening or someone get's lucky and has a Eureka moment

It would help if you always post a modlist for reference, and try to reproduce the error first .. if we can not reproduce it, there is no way in silent hunt....ehr.. hell, that we will magically guess what's wrong unless your modlist or order is the issue.
I thinks that is not a good solution , to live with ctds. Or did yiu gett all ctds and just save often?
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