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#11 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
What I meant is that, underwater, only GR2 objects are rendered as they should. Dat objects and particles get blurred, unless you look at them against the water surface. To understand what I say, try looking in game at bubbles coming out from your deck, or look at the picture below: ![]() It depicts the whale featured in OH. You should notice how blurred is the fin tip at the bottom of the screenie, where the water surface blends with the underwater horizon. This undesired effect is even more perceptible in the following picture: ![]() This is the Japanese midget sub imported by Cybermat from SHIV. Everything but the conning tower (which lies on the water surface) is blurred this time. ![]() Quote:
![]() @ Shaefer I have finished watching yourthird video. I have a few more remarks/suggestions: - the ships you have attacked so far, sank pretty fast with just one or two, (for your last attack) torpedo hits. Since you are using Fx Updates, sinking mechanics should be much more realistic, i.e. ships should suffer several fires and/or heavy listing before you are credited for their sinking, eventually forcing you to long waits or to administer the classic coup de grace. ![]() - this is for Trevally: ![]() I wonder where the destroyer which is heading toward you at the end of you last video, is coming from: British are not yet at war by your current date (not to mention the fact that they shouldn't be in the Baltic anyway), and the one Polish destroyer left in Baltic (ORP Wicher), should be busy facing the German attack in the Danzig Bay. ![]() - Don't forget showing us your evasive maneuvers in case the destroyer manages closing on you, and make sure not to use your echolot too much: enemies can hear its ping. ![]() - About your comment, on underwater being to clear in game: that's true. Many realism adicts like me and you tried making it darker and lesser transparent, but whenever they thought they were close to a solution, a weird side effect (sky getting visible under a certain depth, IIRC) popped up and spoiled their efforts ![]() - Show us how you approach Kiel using real navigation, and don't cheat censoring the scenes where you and your navigator will be lost ![]() Last edited by gap; 10-02-13 at 07:52 PM. |
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