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Old 08-31-13, 08:04 PM   #1
fireftr18
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Welcome aboard derekb525!
Your question has already been answered.
TMO with RSRD should correct the problem of the same ship popping up again and again.
Being a lurker, you may know by now I am the self appointed assigner of jobs at Subsim. Given your special history of selfless service to our nation, I offer you shore leave.
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Old 09-01-13, 03:08 AM   #2
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Well. I see how this boat is run. When I sign on you post me to the watch 24/7, and then I have the bonus of getting to see others go straight to shore leave!

I didn't expect the Spanish Inquisition...
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Old 09-01-13, 03:49 AM   #3
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Nooooooooooobody expects the Spanish Inquisition!!!!
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Old 09-02-13, 02:34 AM   #4
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Thank you Vino, my faith in humanity is restored.
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Old 09-02-13, 02:26 PM   #5
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Thank you Vino, my faith in humanity is restored.
Well - Is it not written that when two or three are gathered together - They shall perform the Parrot Sketch?

It is an Ex-Parrot......
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Old 09-02-13, 03:04 PM   #6
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No its not, its just restin'.
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Old 09-02-13, 09:43 AM   #7
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Nooooooooooobody expects the Spanish Inquisition!!!!
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Old 09-02-13, 09:53 AM   #8
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Sunk boats can be refloated, fixed and sail again. Probably not from the bottom of the Pacific though.
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Old 09-02-13, 10:53 AM   #9
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Quote:
Originally Posted by fireftr18 View Post
Welcome aboard derekb525!
Your question has already been answered.
TMO with RSRD should correct the problem of the same ship popping up again and again.
Being a lurker, you may know by now I am the self appointed assigner of jobs at Subsim. Given your special history of selfless service to our nation, I offer you shore leave.
Not quite, the same ships pop up again and again after you sink them, but with RSRD, most don't show up after their historical sunk date.

The other issue is chasing damaged ships. Let's say you damage a Yamato, you need to sink it before it leaves your contact zone and the group despawns. You may gain contact with it again only to find it brand new. Still, for some reason this isn't always the case, just most the time
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Old 09-02-13, 07:43 PM   #10
derekb525
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Quote:
Originally Posted by Armistead View Post
Not quite, the same ships pop up again and again after you sink them, but with RSRD, most don't show up after their historical sunk date.

The other issue is chasing damaged ships. Let's say you damage a Yamato, you need to sink it before it leaves your contact zone and the group despawns. You may gain contact with it again only to find it brand new. Still, for some reason this isn't always the case, just most the time

Going off of this, about how far can I travel away from a crippled ship (let's say she's dead in the water) before the game removes it from the world?
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Old 09-02-13, 08:52 PM   #11
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Quote:
Originally Posted by derekb525 View Post
Going off of this, about how far can I travel away from a crippled ship (let's say she's dead in the water) before the game removes it from the world?
From what I can tell either until the group she was with despawns or she will last until you RTB and end the patrol.

Last edited by Admiral Halsey; 09-02-13 at 10:05 PM.
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Old 09-02-13, 09:53 PM   #12
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thank you for that quick response... I was tracking a convoy who I had put 2 fish into each of the 3 merchants, 1 of which sunk another was moving about 2-3 knots and the 3rd I hadn't calculated a speed for because they were weaving and I really don't know how to figure that out yet. What with dodging the escort and all. Anyways my game crashed without a save so oh well. I saved after I set up my boat for the strike so all I have to do is get through the escort again and target/shoot my fish but still, sucks to waste the time for a crash
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