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Old 08-29-13, 12:44 AM   #1
Sjizzle
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added to mod list
Submarine's .sim&.cfg (modified for engine ratio + independent control patches)

thanks volodya
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Old 08-29-13, 06:52 AM   #2
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added to mod list
Submarine's .sim&.cfg (modified for engine ratio + independent control patches)

thanks volodya
You're welcome
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Old 09-21-13, 02:58 AM   #3
Sjizzle
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added the fallowing mods:

R.S.D. - Reworked Submarine Damage v3 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
sobers Realistic contrast V6 SH5

see post #1 u need to start a new career
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Old 09-22-13, 06:42 AM   #4
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V4 Modifications:
- Added destructible Radars and RWR antennas
- Revised HP and armor settings for some equipment
- Overall submarine strengths set to 1000HP, this way max dive depth of the submarine will be more effected by amount of damage.
- Overall 750HP for Type VIIc . This is because the game tends to CTD after large amount of damage is taken with VIIc. This probably wont be solved until TDW is back so don't waith those destroyers on surface...(like you have other choice...)
v4 updated...No need for new campaign if you already use v3. Please, report all problems here... http://www.subsim.com/radioroom/showthread.php?t=207093
Cheers!
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Old 09-22-13, 06:57 AM   #5
Sjizzle
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added

R.S.D. - Reworked Submarine Damage v4 by vdr1981
see post #1
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Old 10-13-13, 04:17 AM   #6
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Hey Sjizzle, few questions if I may:

Do you know if CTD's happen with this UI as much as with the NewUI one ?
Do you know if I loose functionality compared to NewUI if I start using this one ?
Is this using or can I add real navigation to it ?
Do you know if this is in anyway a compromise to realism compared to NewUI ?


(If others can comment, please do)
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Old 10-13-13, 06:20 AM   #7
gap
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(If others can comment, please do)
In part. See below:

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Do you know if CTD's happen with this UI as much as with the NewUI one ?
Dunno about CTD's, but for sure New UI's is more memory intensive, and many SH5 players have reported that it doesn't work together with MTNS (a mod by Uekel adding a whole bunch of new ships to the game).

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Do you know if I loose functionality compared to NewUI if I start using this one ?
Unfortunately yes. Currently MaGui is missing support for at least:

- TDW's automated scripts engine;
- individual engine control patch;
- decks awash patch.
- speech recognition (though I could be wrong on this)

Moreover, real navigation, the possibility to "lock" the hydrophone on a specific target (as opposed to always following the nearest target), and a few more features are missing.

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Is this using or can I add real navigation to it ?
Maybe in future. Currently you can't use TDW's real navigation on MaGui.

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Originally Posted by plj View Post
Do you know if this is in anyway a compromise to realism compared to NewUI ?
Not really. Both mods aim to be realistic, each in its own way:

- New UI's sacrifices eye candy for some advanced functionalities;
- MaGui on the contrary looks much more "40's" (many interface panels are taken directly from pictures of u-boat dashboards, gauges, levers, buttons, etc.), but it is still missing several useful features.
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