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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Looks nice
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#2 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Pretty nice new screens, keep up the good works !
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#3 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Looking Very Nice
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#4 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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BDU requests a Kaleun to test the screen mod!
Requirements: Need Tester who is playing comprehensively, ie from campaign start to as late as possible in the war (1944/45) to ensure no screens have been missed by me. Tester plays multi-player (but not necessary). Tester to report findings of mod effectiveness, ie does the mod cover ALL encountered possibilities in game? Does the mod need edits\re-sizing\touch-ups\fine-tuning. Player will be mentioned in Credits. I ws going to test this by myself but unfortunately i just don't play enough and ie cannot ensure that i have covered all screen edits ingame BDU out. Last edited by Feuer Frei!; 08-15-13 at 07:12 AM. |
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#5 |
Mate
![]() Join Date: Nov 2009
Location: Scotland
Posts: 57
Downloads: 627
Uploads: 0
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@Feuerfrei
I just started a new campaign and would be willing to test your mod . ![]()
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#6 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Thanks. I just have to activate them with JSGME or?
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#7 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Let me ready the file and i will upload for testing. Thanks in advance. ![]() Mod is not released yet. However, when it is, it will be fully compatible with JSGME. So yes, just enable with JSGME. ![]() |
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