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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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What do you think of this, with some touch ups for making her to resemble more closely the ships portrayed in your pictures?
![]() ![]() http://www.subsim.com/radioroom/down...do=file&id=805 |
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#2 | |
Navy Seal
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![]() Maybe we could find an SH5 existing merchant boat with closest mesurements as original, and hull shape too. A boat as Sandettié, was 47.5m long, 7.65 weidh, 3.50m draft, displacement 450 tons.
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#3 |
Navy Seal
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#4 |
Ace of the deep .
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![]() ![]() The objects have to go on land but there are ways around it . Ships beached , Ships run aground , Planes etc etc . ![]() ![]() Place the shipon water no problem . Build the sea floor up with the terrain editor . Place the ship on the raised seabed . Lower the seabed with the terrain editor . No fps loss . Can you collide with it ? Yes . Can you destroy it ? I havnt tried . ![]() Sunken block ships ![]() ![]() The game did drop to 55 fps from 58 fps when close to all these ships . Last edited by THE_MASK; 08-09-13 at 04:50 AM. |
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#5 | |
A-ganger
![]() Join Date: Sep 2007
Posts: 76
Downloads: 65
Uploads: 0
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Might have to try further and play a little bit around with the terrain object editor. As I'm playing around with all the 3D stuff i.e Silent 3ditor, Goblin, TDW Goblin, exporting Meshes Importing to Blender. As the only 3D Software I have justed so far was Cinema4D and that is a few years ago I searched for a few Blender Tutorials and funny to say found a beginner one in order to create GUESS WHAT: A LIGHTHOUSE ![]()
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#6 |
Navy Seal
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Placing ships with the object editor will stop them being ships and make them objects instead
![]() They will not be date related, so will be there at all dates They will not belong to a country and thus will not update as the country war state changes - also no flags. Z- ships are only in ports that lag when there are many objects (piers/houses/etc) ![]() |
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#7 | |
Ace of the deep .
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