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Old 08-08-13, 09:52 PM   #1
gap
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What do you think of this, with some touch ups for making her to resemble more closely the ships portrayed in your pictures?



http://www.subsim.com/radioroom/down...do=file&id=805
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Old 08-08-13, 10:40 PM   #2
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Quote:
Originally Posted by gap View Post
What do you think of this, with some touch ups for making her to resemble more closely the ships portrayed in your pictures?
Looks quite good to me
Maybe we could find an SH5 existing merchant boat with closest mesurements as original, and hull shape too.
A boat as Sandettié, was 47.5m long, 7.65 weidh, 3.50m draft, displacement 450 tons.
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Old 08-08-13, 11:24 PM   #3
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Seems the closest SH5 one would be this one for lenght and everything...

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Old 08-09-13, 01:47 AM   #4
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The objects have to go on land but there are ways around it . Ships beached , Ships run aground , Planes etc etc .


Place the shipon water no problem . Build the sea floor up with the terrain editor . Place the ship on the raised seabed . Lower the seabed with the terrain editor .
No fps loss . Can you collide with it ? Yes . Can you destroy it ? I havnt tried .

Sunken block ships


The game did drop to 55 fps from 58 fps when close to all these ships .

Last edited by THE_MASK; 08-09-13 at 04:50 AM.
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Old 08-09-13, 05:33 AM   #5
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Originally Posted by sober View Post
Place the shipon water no problem . Build the sea floor up with the terrain editor . Place the ship on the raised seabed . Lower the seabed with the terrain editor .
.
Funny I tried the same thing yesterday evening, but had the issue when placing a ship next to a pier and then leveling up the terrain, the pier get overflodded and iI had water behing the pier. Can't post a screen at the moment but will do later today if the problem still persits.

Might have to try further and play a little bit around with the terrain object editor.

As I'm playing around with all the 3D stuff i.e Silent 3ditor, Goblin, TDW Goblin, exporting Meshes Importing to Blender.

As the only 3D Software I have justed so far was Cinema4D and that is a few years ago I searched for a few Blender Tutorials and funny to say found a beginner one in order to create

GUESS WHAT: A LIGHTHOUSE

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Old 08-09-13, 03:32 PM   #6
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Placing ships with the object editor will stop them being ships and make them objects instead

They will not be date related, so will be there at all dates

They will not belong to a country and thus will not update as the country war state changes - also no flags.

Z- ships are only in ports that lag when there are many objects (piers/houses/etc)

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Old 08-09-13, 04:09 PM   #7
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Originally Posted by Trevally. View Post
Placing ships with the object editor will stop them being ships and make them objects instead

They will not be date related, so will be there at all dates

They will not belong to a country and thus will not update as the country war state changes - also no flags.

Z- ships are only in ports that lag when there are many objects (piers/houses/etc)

Exactly , they would be just a filler , the same as houses .
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