![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#796 | |
Fuel Supplier
|
![]()
@Linea Maginot:
Quote:
You are also very observant. I had not noticed this problem before. This is, I think, a problem due to the installation of the "Hitman Optics NYGM 3.6 (Fixed)" mod. Perhaps Hitman can provide the answer, or the solution, to this problem. Thanks for your notification of this error. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|
![]() |
![]() |
![]() |
#797 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
|
![]()
Thanks for the reply. The mod is glorious!!!
![]() I found the problem, one of the entries in Dials.cfg not coincided with corresponding menu_1024_768.ini. You need to make the following change: [Dial76] Name=Sol_Bearing Type=24; DIAL_SOL_BEARING Cmd=Set_TDC_bearing Dial=0x3F4900FF;; NEW ----> Dial=0x284900FF CrtVal=0x28490001 NewVal=0x0 DialVal=0,360 RealVal=0,360; degrees Circular=Yes CmdOnDrag=Yes SndStep=5 SndList=1,Menu.TDC.Bearing,360 You need to change the lines, I hope that does not alter other entry.... Last edited by Ligne Maginot; 06-18-13 at 04:39 PM. |
![]() |
![]() |
![]() |
#798 |
Fuel Supplier
|
![]()
@Linea Maginot:
I have confirmed that your fix works, and does not appear to affect other functionality. Good work! Many thanks for finding the problem AND for finding the solution! Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
![]() |
![]() |
![]() |
#799 |
Nub
![]() Join Date: Jul 2013
Location: france
Posts: 3
Downloads: 45
Uploads: 0
|
![]()
hello!
i'm playing to sh3 since 3 months....after 1.4 version(standard) , and Rub 1.45(very good !) , now i'm playing to NGYM 3.6b version great thanks ! BUT : NGYm is very "hard" ![]() is it possible to have sonar détection by DD not so hard ? more easy ? it is possible to change anything in the playgame (files zones.cfg ??...) maybe ? THANKS FOR ALL ! ![]() |
![]() |
![]() |
![]() |
#800 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
|
![]()
all is changable with the right tools and knowing what to change.
|
![]() |
![]() |
![]() |
#801 |
Fuel Supplier
|
![]()
@Tonton68:
NYGM is intended to give realistic play. I don't think real U-boat commanders could ask the Allies to make their 'game' easier. Therefore, sorry, but I shall make no change. However, for your own use, you could try replacing NYGM's AI_Sensors.dat file with the original from stock SH3. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
![]() |
![]() |
![]() |
#802 |
Nub
![]() Join Date: Jul 2013
Location: france
Posts: 3
Downloads: 45
Uploads: 0
|
![]()
However, for your own use, you could try replacing NYGM's AI_Sensors.dat file with the original from stock SH3.
yeh....super ! greats thanks ! it's good for me ! ![]() when I will have some more experience , may be i will take NGYm "full"... so , it's a very good Mod for Sh3.... |
![]() |
![]() |
![]() |
#803 |
Pacific Aces Dev Team
|
![]()
IIRC there is also an option in the game menu for "realistic sensors" ?
Try disabling that ...
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#804 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
Where can I find the fixes made after the release of version 3.6b (23 July 2012)?
Thanks.
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#805 | |
Fuel Supplier
|
![]()
@Anvart:
Quote:
There are a couple of minor fixes not yet uploaded, such as that from Linea Maginot (Reply # 797 above). I hope that helps. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|
![]() |
![]() |
![]() |
#806 |
Fuel Supplier
|
![]()
@Anvart:
I've been checking the files that you have sent me. I have no record of any mod that should alter [Dial76], indeed the NYGM dials.cfg only reaches [Dial68]. [Higher with Hitman's Optics 3.2 Mod installed.] I have two mods from you with altered files for the U-boat Turms. One dated 2007, and one dated 2011. However, the 2011 .7z file contains only object files dated for year 2005. The issue of the turms for the U-boats is greatly complicated, since: 1. I cannot remember changes made more than one year ago. 2. Other people have also submitted changed work which may or may not have started from your original work. I am sorry that I cannot be more helpful. However, I can place your two mods for the turms on the NYGM website at SubSim for you to examine, if you wish. You may wish also to examine NYGM_HirResSubmarines.7z, also available from the NYGM website at SubSim. I hope that helps, Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
![]() |
![]() |
![]() |
#807 |
Sea Lord
![]() |
![]()
As near as I can tell, the [Dials76] item only exists in Hitman's Optics Mod. I assume Linea Maginot is using it. But the error he reported doesn't seem to be present in the basic NYGM mod.
|
![]() |
![]() |
![]() |
#808 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
|
![]()
Hello, I need help with the following: at certain times of day, especially at dusk or sunrise, the Watch Officer is not able to find contacts, even when the column of smoke which emit merchant, is several meters. Here I have an example:
http://www.mediafire.com/view/n89ud3emgkb0hb1/2.jpg As you can see, the contact is between 12km and 13km, but still without notifying absolutely nothing (even though one of them is on fire = D). Analyzing Sensors.cfg file, there are three values that are accompanied by other, very different after a ";", these are: ; Visual. Visual range factor = 1.4 ;0.5 Visual fog factor = 1 ;0.85 Visual light factor = 1.6 ;1.5 These duplicates are alternatives? @ Hitman: Lo que trato de decir es que en determinadas condiciones el oficial de puente es incapaz de reportar un contacto, a pesar de que la columna de humo emitida por los buques es bastante nítida por encima del horizonte. Hay unos valores en el Sensors.cfg indicados arriba que vienen antecedidos de unos “;” que me gustaría saber que función cumplen, claro esta que el juego trabaja sobre los primeros. Pero si los segundos son adecuados agradecería que me dieras una mano. Por cierto los mods que estoy usando en este momento son: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6B Hitman Optics NYGM 3.6 (Fixed) (es una lista bastante escueta , pero intento determinar que mejoras del V16B1 representan un aporte significativo al NYGM 3.6B). Gracias por tu atención. Atte. Ligne Maginot. ![]() |
![]() |
![]() |
![]() |
#809 |
Sea Lord
![]() |
![]()
ANYTHING in a text file following a semicolon ; is ignored by the game engine. The line
;Visual is a comment to help programmers/modders locate the section of Sensors.cfg which pertains to visual sensors. The values after the semicolon (1.4;0.5) are also comments. They may refer to the value of the parameter in the stock Sensors.dat file. In Airstrike.cfg, they give acceptable ranges for the parameter. In other files, they may refer to something else entirely. They are not used by the game engine, which always stops reading a line in a text file when it encounters a semicolon. In some cases, the values in the comment might refer to acceptable alternative values. But they serve whatever purpose the programmer/modder who wrote or altered the file intended. So you must infer the intent from context, and should not assume that the values have any particular significance. Commented lines abound in commands_xx.cfg, where they are just a way to disable a line without removing it. So you can see the history of changes in the commented lines - if you can figure out what was changed when. ![]() |
![]() |
![]() |
![]() |
#810 | |
Fuel Supplier
|
![]()
@Linea Maginot:
Quote:
Concerning your original complaint, that ships are not seen even when quite close: The quality of the crew in general (including the lookouts) is determined by their experience. If you have an inexperienced crew, they will see very little. If you have a very experienced crew (at sea for years), they will report ships which you cannot see yourself (except, perhaps, as a shadow, when using binoculars.) Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|
![]() |
![]() |
![]() |
Tags |
torpedos through hull |
Thread Tools | |
Display Modes | |
|
|