Quote:
Originally Posted by gap
I have also noticed that the bomber got problems dropping its torpedo. No matter how low I set the minimum height, in many cases the plane starts circling, loosing altitude and falling down in the water before she can fire her fish. In other cases, the B-25 manages to achieve a good firing position, but the torpedo moves backward (  ) as it inherited a reversed momentum from the plane, and when it finally touches the water, it falls down to the seabed and explodes. 
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Try setting the maximum speed of the unit to a larger value in it's .cfg file.
The torpedo problem is a sign of hitting a collision sphere or box on the unit. Lower the torpedo's hardpoint (do a drastic lowering) and see if it doesn't cure the problem. There is a minimum distance (arming distance - 300m) the torpedo must travel before it's able to detonate. If the torpedo 'hits' something before this 300m then it acts like a dud (which is what you are seeing).