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#1 |
Rear Admiral
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Razark gave some good advice, it's the standard for evading and works well in deep water, because by hitting flank, you can usually outrun the charges.
Changing depth helps. A good tactic is say your at 500ft, you can blow tanks and rise up quick with flank speed, when you get to say 300 ft go back down. Usually charges will blow beneath you. The danger is getting caught in shallow water and being attack by mean escorts such as the Type A-D's. They carry six Y guns and roll offs and you can hardly escape the pattern in shallow water. Sometimes when they make a run, I'll hit flank reverse with hard rudder, usually miss them as they drop forward. Try to ID the escorts before you attack, so you know what you're dealing with.
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#2 |
Helmsman
![]() Join Date: Sep 2012
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wont the ahead flank give away your position.
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#3 |
Ocean Warrior
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You only use it if they are dropping charges on you already, hence they already know where you are. Getting away takes precedence over hiding a position they already know. That's why you need to learn when they are dropping on YOU, and when they are dropping on where they think you are.
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#4 |
Rear Admiral
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If you have cams off, just listen for them to make a run. You can hear better if you look up at the ceiling. Usually escorts attack from your rear, but if several get you pinned, they can attack from all angles. I've set many of mine to elite and they hunt like mad dogs, come in from angles, often side by side.
As Razark said, they pretty much have you if they're pinging. They can only use one sensor at a time, so if he's pinging, he's not listening. That doesn't mean another escort can't hear you. If you use a mod like TMO, staying slow under attack is almost sure death. Certain values help you, high seas, being below the thermal, keeping your sub narrow, speed, etc. Try to stack as many in your favor before you attack.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#5 |
Navy Seal
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![]() Not if he is roaring overhead about to drop, it drowns your sound out, plus if pinging cant hear you, others cant if you are under him.Easier to do with external cam on but i play with cams off and it works then, just have to be patient, listen closely , you will learn to tell when they are close etc, pinging, you will be able to tell when they have you or just think they know, when they go to short scale ie rapid pings, they have you and when hear them roaring overhead, they are close.Speed will save you, esp in TMO. I dont change depths that much other than going deeper if the charges are at my depth.Inside, can tell this by the sound and how much the sub shakes, if close, you will get a case of the shakes.Unreal how close some of them are actually lol but never know it unless you have the cam on. |
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#6 |
XO
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Location: Preston, Lancs, UK
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Dark Wraith's Water disturbance mod seems to work pretty well. It masks you from sonar for a short while after the depth charges go off.
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#7 |
Navy Seal
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#8 |
XO
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it certainly seems to - I run at full ahead for 30 secs after the last DC, which can cover a fair distance if they're dropping lots of them. It's not like having a cloaking device or anything, but it helps - I don't suppose there's a cloaking device mod in development anywhere?
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#9 |
Navy Seal
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Another tactic that will go a country mile is beginning your dive as soon as you fire your last torpedo of the attack.This helps a lot because by the time the fish hopefully hit and raise Cain you will likely already be over 100ft down or more.
It takes time for the escorts to get to you so the more depth and distance you place between you and your attacking position(enemy estimation of it).Do not go too fast though as you descend stay below 3knots ideally go only 0.5kts. In the control room in front of the map table you will see several gauges on the starboard side of this cluster you will see a set of tachometers usually four unless you are in a sugar boat.You want these tachs to read 50 RPM or lower when trying to be silent. I also as I dive after my final fish is loosed I order the boat to turn 90 degrees away from the convoy at low speeds it wont get you turned around very fast but it will get you headed away from the convoy. One thing you should never do is sit all stop without momentum for any length of time this is pure suicide and usually they will manage to find by active sonar and nail you.I have seen escorts use trickery and make it appear that they are off only to have one escort have my fix all along and wait for right moment and wham. You need to be careful when going ahead flank when you hear a run because sometimes they will be off by a few hundred feet and if you run full out to early you might give away your position.Always have an idea where each escort is and use this information to time when and how long you run at high speed.The reason I say this is because someone can be in position to hear you the most highly skilled escorts are very good at this. You will be able to tell to some extent by how loud the splash sounds if it is very loud it is danger close and perhaps right on you if the splash sounds dull it may be far off and you might actually give away your position by over reacting.Also listen for the number of splashes this can be a clue rapid ones usually means they have a good fix if you hear only one or two they may not be certain.In my experience they seem to use the Y-throwers more to scare you if you only hear them do not over react if you hear both normal splashes and Y-throwers that usually means that they really have you pegged and they are tossing to cover any route you might take if you hear that depth is your only real option as no matter how you turn you may get hit if they have your depth. Again as I said begin your dive and slink away right away resist the urge to watch the ship get hit or sink as this greatly reduces you slink away chances.Using my quick slink way method I have more often than not managed to avoid a prolonged escort encounter.Prudence is the better part of valor.you can always pull and end around a make a second attack later so do not get greedy target two to three ships dive slink away rinse wash repeat. |
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