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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Interestingly, invulnerable tankers are a historical fact. These guys were the world's greatest fireworks display when they were full, but when they were empty, think about it!
You have a double hull with the hulls quite a distance apart--a ship within a ship. It weighs nothing and floats so high you have to dangle an anchor to keep it from rising off the water. Wait! Here come a half dozen torpedoes. They can blow the hell out of the outer hull and never put a pinprick in the inner one. There are lots of accounts of empty tankers taking six or more torpedoes and just steaming over the horizon like nothing ever happened. Drove more than one skipper to drink. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Hey RR! |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Good to see you're still kicking RR.
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 |
Chief
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Thanks guys...
I'll remove that mod, and just pick one of the environmental mods. lol As for 1.5, I'd love to use it, I have it but it won't install, so my plan was next time in port I was going to reinstall and try to install the 1.5 patch, then install either Trigger Maru or FOTRS. Could do with some advice on which of the mega mods you guys think is the best one... what I want is harder escorts. Only once so far have I had a reallly bad day, when I was hammered for an hour. I lost my electrics, batteries n the ship was sinking. It sank all the way down to 320 ft 10ft from red zone, when the crew fixed the leaks, but we were dead in the water for hours. After finally the escorts left n we sank some stragglers, n escaped, on the way back to refit we were bombed and again was dead in the water from diesels being knocked out, electrics were still dead and we were sinking again... but again the crew saved the day. lol Best day ever in SH4. Still, escorts are generally pretty easy in stock. |
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#5 |
Chief
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Well I removed Natural sinking mechanics, reinstalled
and still those tankers won't sink. I reloaded the mission 6 times. There are 2 tankers in the convoy and I put all my torps into them both 6 times from different sides. lol I gave up in the end n just wrote those ships off as torp wasters. lol Shame cause they come in at 10,000 ton |
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#6 | |
Navy Seal
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Also, are you losing contact then regaining contact? A bug in the game is if you damage a ship, get out of contact range for long(long enough for them to resume normal sailing, no zigging etc) the damage does not hold over, its like a new ship respawns. Example, in the south china sea near Parcell Islands in 1944 I attacked a tanker convoy I added(since game has little to no traffic in this vital singapore-japan shipping lane) and attacked, I fired six fish 2 10,000 tankers, 3 each.Three hit one ship, she exploded into a fireball, no doubt loaded with fuel coming from singapore(i make all home bound tankers have fuel as they should) but randomly they have higher and lower crew settings, supposed second target had a skilled crew because she made a hard starboard turn and two fish missed but one hit her bow, blowing it off practically, starting a major fire in the bow area.I was forced to go to 300 feet to avoid the escorts.Surfaced after 4 hours of heavy depth charging, raced ahead of the convoy, losing radar contact for an hour then regaining contact, i moved far enough out of the range convoy resumed normal sailing.I went for a night surface attack. I fired four fish from 4,000 yardS(forced to fire further due to heavy escort screen) , two hit, leaving her damaged. After I got away, I used to external cam to look over to tanker, her bow was like brand new, seen this before.So its possible youre just running into tough targets.Now, with volatile cargo like fuel, they usually go up in flames, even the big tankers with two well placed hits. Now, if this is wrong, perhaps some mod is the culprit, did you reinstall sh 4? or just the mods? If just the mods, may need to get a clean install of SH 4. Mind showing your updated mods list? |
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#7 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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Are you reloading from a saved mission? Perhaps the factors that caused the tankers to not sink were also saved.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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