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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#25 |
Sailor man
![]() Join Date: Mar 2013
Location: New York City
Posts: 48
Downloads: 0
Uploads: 0
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Gameplay Style
A gameplay question just occured to me ....
You know the masterpiece that is "Silent Hunter V", right? Will WOTA gameplay be similar to that? What I mean by that is, will there be a narrative with free roaming about the enviornment & within the entirety of the boot itself -- with the actual simming just being a part of the story? Will the skipper have a relateable identity as a protaganist? Or will it be more like, say, "Aces Of The Deep" -- where it's a pure sim with the user just accessing different station screens -- pushing buttons, throwing switches, issuing & recieving orders, reading & writing reports, etc.? Or will gameplay be something in between SHV & AOTD, or something different altogether? Will the player be the skipper or a member of the crew, or an "omnipresent overlord", if you will, responsible for everything? I guess what I'm asking is, how will a player interact with WOTA overall?
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