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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
Posts: n/a
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name changes can be done by modderators so you don't need to bother neal with such things
I fixed it for you but if you want something different just let me know |
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#2 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Out of curiosity, what files are you editing? As I told you yesterday, I wasn't aware that we could change location and path of museums units
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#4 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Pimp your data/Museum/Museum.mis. ![]() |
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#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I was not aware of this, But I, when possible, will be creating Custom routes for anybody who asks.
Who said there cannot be two? ![]() |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() nice mod, but unfortunately the link has expired... ![]() |
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#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I do have a problem where the units in the museum appear to divert from their waypoints and make a sharp left turn and usually crash into land, and I am having trouble finding out why.
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#8 | |||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Quote:
![]() Last edited by Echolot; 06-01-13 at 10:39 AM. |
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