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Old 05-06-13, 11:52 AM   #1
gap
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Quote:
Originally Posted by volodya61 View Post
I finally did it using UltraEdit.. but for some mystical reason I still can't see water columns after explosion through the scope .. all others effects I can see now..
Are you sure you have edited the right addresses? Using XVI32 I looked for the names used by TDW for his particle generators; take "TorpExplosionSplashRDelay" for instance:



A bit below the ParticleGenerator's label that I had looked for (marked in yellow), I have located the relative GlobalScaleFar group, with its properties: Distance, DensityScale and OpacityScale (green highlighted text strings). The settings you should edit are marked in various shades of red/pink. Using XVI32 you move the cursor on the address you want to edit, and you select from the menu bar Edit => Overwrite String.

I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter), but you can create a dat file with just one particle generator of the old type (editable via s3d), input there the wanted decimal settings, save the file, open it in the HexEditor, and see from there what should be the desired hexadecimal settings
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Old 05-06-13, 01:36 PM   #2
volodya61
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Quote:
Originally Posted by gap View Post
Are you sure you have edited the right addresses?
Yep .. I'm sure..
Let me use the Pics language too

before -



after -



Also, after a lot of diggings I came to not acceptable results
Fx Update explosion water splash effect, range 1.5 km -

. . .

Stock explosion water splash effect, range 1.5 km -

. . .

I mentioned earlier about the missing 'water column' effect of FX Update, here -

. . .

This effect I'm able to see only within range 100-800 meters..

What do you think, guys?

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Quote:
Originally Posted by gap View Post
I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter)..
You forgot something .. Google is our best friend..
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Old 05-06-13, 02:34 PM   #3
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I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.

If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy

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Old 05-06-13, 02:48 PM   #4
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I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.
I see

Quote:
Originally Posted by TheDarkWraith View Post
If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy

Thanks a lot TDW, because my first steps in hex-editing were terrible for me ..
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Old 05-06-13, 03:47 PM   #5
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Quote:
Originally Posted by TheDarkWraith View Post
If you want the effects to be less reduced at greater ranges try this:
Quote:
Originally Posted by volodya61 View Post
Thanks a lot TDW, because my first steps in hex-editing were terrible for me ..
Still no luck ..
I just have tried even such settings -



'Water column' effect is visible at the ranges not further than 700-800 meters..
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Old 05-06-13, 04:09 PM   #6
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Quote:
Originally Posted by volodya61 View Post
'Water column' effect is visible at the ranges not further than 700-800 meters..
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them
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Old 05-06-13, 04:46 PM   #7
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Quote:
Originally Posted by TheDarkWraith View Post
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them
2000m ...or like stock game splash distance...if my rig can handle it
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Old 05-06-13, 05:19 PM   #8
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Quote:
Originally Posted by TheDarkWraith View Post
That's because I have them set to max distance of 700m in that file I posted. How far out you want to see them
TDW, I have tried different settings.. 400 (my edition), 700 (your file) and even 1500 - my last edition, as you can see on the screen in my previous post.. 'water columns' effect is not visible further than 700 meters with any settings which I tried..

Quote:
Originally Posted by Fifi View Post
2000m ...or like stock game splash distance...if my rig can handle it
Stock game range is 400.. my screens with this range for both files (stock and TDW's) you can see earlier in the thread..

EDIT: I'm not even sure that these values (400, 700 etc.) are in meters.. rather seems like some kind of game's units..
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Last edited by volodya61; 05-06-13 at 05:41 PM.
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