SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-05-13, 04:29 PM   #1
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
Didn't tried/looked in yet.. just 20 minutes ago have read in your post that they may be involved.. now going to try ..
yes, if they are set too low and the effect itself is not big enough, you will hardly notice it at far distance.
Not saying that this is the actual problem with Fx Updates, but tweaking those two parameters might be worth a quick test
gap is offline   Reply With Quote
Old 05-05-13, 05:29 PM   #2
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
yes, if they are set too low and the effect itself is not big enough, you will hardly notice it at far distance.
Not saying that this is the actual problem with Fx Updates, but tweaking those two parameters might be worth a quick test
I finally figured out what's wrong ..
I/we can't edit TDW's files in Goblin.. they are saved incorrectly and don't work (after my edit) at all.. I can only open up them but not edit..

EDIT: So, only TDW be able to find a couple of minutes and fix this issue and help us all..
any other thoughts, Gabriele? S3D doesn't open these files.. even with new files which you sent me earlier..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel

Last edited by volodya61; 05-05-13 at 05:41 PM.
volodya61 is offline   Reply With Quote
Old 05-05-13, 05:46 PM   #3
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
I finally figured out what's wrong ..
I/we can't edit TDW's files in Goblin.. they are saved incorrectly and don't work (after my edit) at all.. I can only open up them but not edit..

EDIT: So, only TDW be able to find a couple of minutes and fix this issue and help us all..
any other thoughts, Gabriele? S3D doesn't open these files.. even with new files which you sent me earlier..


I was going to ask you how you had managed to save your changes
gap is offline   Reply With Quote
Old 05-05-13, 05:55 PM   #4
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post


I was going to ask you how you had managed to save your changes
Kidding me?
I remember he had once advised you to change the height of the chute opening (FX Update).. that's why I was sure that I'm able to edit his files.. at least in this mod..
Any thoughts how can I save them?

EDIT: HEX-Editor?
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-05-13, 06:42 PM   #5
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
Kidding me?
I remember he had once advised you to change the height of the chute opening (FX Update).. that's why I was sure that I'm able to edit his files.. at least in this mod..
Any thoughts how can I save them?

EDIT: HEX-Editor?
Two ways:
  1. Hex Editing (the easier one, but you need to know what to look for)

  2. Do it the hard way:

    • Open TDW_FXU_Torp_Explosion_Particles.DAT with S3d.
    • Look for its ParticleGenerators, and replace them with any of the ParticleGenerator found in stock particles.dat (which, dunno why are S3d-friendly... older version of the controller? ). The easier way to do it is to copy (shift ctrl c) / paste the new controllers where you want.
    • Give the pasted generators the same settings as TDW's ParticleGenerators (for reference, you might want to open a second instance of the same file in Goblin), exception made for the settings you want to change. This has to be done manually.
    • Save.
    • If needed, you should repeat the same steps for TDW_FXU_Torp_Explosion_Materials.DAT.

    Is it worth it?
gap is offline   Reply With Quote
Old 05-05-13, 06:54 PM   #6
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

It's not worth it.. because I don't need any stock ParticlesGenerator.. I only need to change 5-6 numbers in the TDW's ParticleGenerator.. stock ParticleGenerator I can place in torpedoes .sim instead of TDW's without any problems.. but then I couldn't use effects of TDW_FXU_Torp_Exsplosion_Particles.dat
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-05-13, 07:13 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
It's not worth it.. because I don't need any stock ParticlesGenerator.. I only need to change 5-6 numbers in the TDW's ParticleGenerator.. stock ParticleGenerator I can place in torpedoes .sim instead of TDW's without any problems.. but then I couldn't use effects of TDW_FXU_Torp_Exsplosion_Particles.dat
no, you didn't get me. I didn't suggest you to use the stock torpedo splash particle generator. I suggested you to use a version of the particle generator controller that can be handled by S3d "plus" (), and to set it according to TDW's settings. Copying/pasting it, is just a way to make sure that you are using the right type of controller, but you could have added it (the SH3/SH4, lesser detailed, version of it) through S3d's "append new child chunk" menu, if you know what I mean.

Anyway, I agree with you that it is not worth the time you would spend in it
gap is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.