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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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#2 |
Planesman
![]() Join Date: Mar 2013
Location: Pilsen, Czech Republic
Posts: 183
Downloads: 12
Uploads: 0
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Charging batteries in SH3 does not consume fuel. Doesn't really make a difference, if not abused.
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#3 | |
Chief of the Boat
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To each their own I suppose but I certainly don't subscribe to that. If you run out of fuel simply press the Esc key (if you must) and hyper drive back to base. |
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#4 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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#5 | |
Helmsman
![]() Join Date: Mar 2008
Posts: 107
Downloads: 5
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Obviously I use the trusty old dice method for calculating: 1940 - 1941: if I role 2 - 5 I 'escape' 1942: if I role an even number I 'escape' 1943: I role twice and if the product is 18 or better then I 'escape' 1944: I role twice and if the product is 25 or better then I 'escape' I also add the extra distinction for dates: Nord Atlantik I use 10.1940 - 1.1945 Atlantik and Süd Atlantik I use 10.1940 - end of Mai 1944 The distinction is that at least the Bv 138s of Luftflotte 5 still were operate from Norway (although I have to get within 950 kilometres of major bases like Bergen, Trondheim or Narvik for this to be of any help). I know it is a rather feint hope and perhaps ahistorical, but then SH3 doesn't really give the option of refueling at sea beyond the stock milk cow option.. I'm no mathamatician so I don't know if any one year - aside from 1941 - stands a better chance of surviving running out of fuel or not. But as a general rule I always turn for home - regardless of torpedo situation when I judge my reserves to be about 45%, taking the most direct route there. If I'm in the Süd Atlantik and based in Norway, then I usually just forgo the bonus points and drop that to 40% and then aim for somewhere like St Nazaire.
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Gott weiß ich will kein Engel sein...! |
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#6 |
Sea Lord
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You are saying, Steve, that fuel consumption in SH3 is based on speed through the water and not on engine settings? So you can run at Flank speed in a heavy sea and use less fuel than at Standard in calm weather? That is so counterintuitive and so wrong that it ought to be a priority item for fixing. I hope someone is working on it! (Stiebler, can you help? I'm guessing it would require a code patch.)
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#7 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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Do you remember the scene in Das Boot, when Kriechbaum mentiones in the heavy storm "we don't make any speed/progress over ground" and the Kaleun orders to dive? Running on batteries did save fuel under certain circumstances, because they where able to move at all. It happened in real life too.
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#8 | |
Sea Lord
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#9 |
Eternal Patrol
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No. I'm only saying that running underwater then surfacing to recharge your batteries will actually extend your range in the game. The energy is not lost as it should be when recharging. Yes, this is totally unrealistic, and it was fixed for SH4.
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“Never do anything you can't take back.” —Rocky Russo |
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