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Old 04-24-13, 04:10 AM   #1
gap
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Quote:
Originally Posted by finchOU View Post
Is this a trick question to stump us idiots who don't read code?
This is not code finchOU, but just a bunch of parameters with arbitrary names whose effect needs to be figured out
...and, by the way, they can be edited in notepad

Quote:
Originally Posted by finchOU View Post
The only thing I see is farwavescale......whatever that means.
This one should be a dimensional factor, probably it gets multiplied to ScaleX, ScaleY and ScaleZ for determining respectively the width, height and lenght of far waves. This leads me to think that the parameter we are looking for could be ScaleZ (= wavelenght); the bigger the wavelenght, the lower waves frequency

Anyone wants to try?

Quote:
Originally Posted by Fifi View Post
Waves spacing couldn't it be related to both fresnel stuff?
I tweeked lately a scene dat in SH4, and fresnel value seemed to space waves animation


I don't think so. According to their name, those parameters should affect light reflection:

http://en.wikipedia.org/wiki/Fresnel_equations
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Old 04-24-13, 04:18 AM   #2
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perhaps a PM to Pintea - he would know
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Old 04-24-13, 04:59 AM   #3
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Quote:
Originally Posted by gap View Post
I don't think so. According to their name, those parameters should affect light reflection:

http://en.wikipedia.org/wiki/Fresnel_equations
Good to know.
So it was a visual effect of reflection wich made me thought waves were more spaced!
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Old 04-24-13, 05:24 AM   #4
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Originally Posted by Trevally. View Post
perhaps a PM to Pintea - he would know
Yes, Pintea might point us in the right direction, but I am pretty sure that increasing the ScaleZ factor should at least improve waves a bit. Unfortunately atm I am quite busy with other stuff. Is there anyone who wants to take care of them?

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Originally Posted by Fifi View Post
Good to know.
So it was a visual effect of reflection wich made me thought waves were more spaced!
Quite possibly yes
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Old 04-24-13, 05:55 AM   #5
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Quote:
Originally Posted by gap View Post
Anyone wants to try?
I would love to, but my old computer won't even run SH5. Still working on getting a new one.
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Old 04-24-13, 06:36 AM   #6
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Quote:
Originally Posted by gap View Post
Anyone wants to try?
Quote:
Originally Posted by gap View Post
Unfortunately atm I am quite busy with other stuff. Is there anyone who wants to take care of them?
In any case, I was going to continue to work on my Waves mod after I finish my work on updating my mod-pack and, of course, when we finish our work on the Guns mod..
I think we could work something out with waves, together
What do you think?
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Old 04-24-13, 07:03 AM   #7
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Quote:
Originally Posted by Sailor Steve View Post
I would love to, but my old computer won't even run SH5. Still working on getting a new one.
I see. Thank you anyway Steve

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Originally Posted by volodya61 View Post
In any case, I was going to continue to work on my Waves mod after I finish my work on updating my mod-pack and, of course, when we finish our work on the Guns mod..
I think we could work something out with waves, together
What do you think?
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Old 04-24-13, 07:30 AM   #8
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On a side note:

has anyone around here tested this mod:

http://www.subsim.com/radioroom/show...18#post1300218

It is available from the following link:

http://www.mediafire.com/?ch1zt2lh9ihfqba
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Old 04-24-13, 07:52 AM   #9
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Quote:
Originally Posted by gap View Post
On a side note:
has anyone around here tested this mod:
Yes, I was using it more than a year ago and it's still gathering dust somewhere on the hard drive.. it's time to shake the dust off and re-examine, with the new knowledge

Thanks for reminding
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Old 04-24-13, 07:54 AM   #10
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Gday

I can fiddle around with some of those variables and see the impact. Atleast the variables themselves seem to be named pretty well in the config file so it shouldnt be blind changes.

Ill report back
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Old 04-24-13, 11:31 AM   #11
gap
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Quote:
Originally Posted by volodya61 View Post
Yes, I was using it more than a year ago and it's still gathering dust somewhere on the hard drive.. it's time to shake the dust off and re-examine, with the new knowledge

Thanks for reminding
Summing up, we have 6 different wave configurations available for SH5 so far:
  • stock settings
  • Improved Waves - Improved roll & pitch V1.1
  • sobers waves mod V12 27032013
  • Real Environment - Revision 3 = DynEnv v2.9 - Breeze
  • DynEnv v2.9 - Gale
  • DynEnv v2.9 - Hurricane

I didn't test them all, but I think any of them got its pro and con. Time to merge them into a definitive SH5 waves mod?

I mean a mod containing the best of their settings and possibly further improving them

Quote:
Originally Posted by Bathrone View Post
Gday

I can fiddle around with some of those variables and see the impact. Atleast the variables themselves seem to be named pretty well in the config file so it shouldnt be blind changes.

Ill report back
That's good news. Please, keep us informed Bathrone
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