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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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you hit it on the head Golden, and startrekmike is right too. I have noticed (heck i am only 20 this year) that my generation is more into the fast action shooters like Battlefield 3 and now 4. I even enjoy these games but they don't call to me like silent hunter 3 does.
This brings me to make this point we (and many others) have called for a SDK kit for SH3 but why don't they oblidge us? i can only imagine they are afraid of the fact we would revive the game and make it what SH5 and SH4 could have been. I point to a source code project called freespace2 open a while back volition released the source code and the game has been updated with really cool modern day shinny graphics and many moders have made their own models for ships. Unfortunatly i thik Ubi is doing this to see if the multiplayer will revive the genre. and they look to many other games that are successful because of multiplayer. i point to call of duty battlefeild 3 and many more where you can complete the "story" in under 8 hours but then the devs design a multilayer that is more than the story and is designed to be the backbone of the game. now if you want to know what really scares me about SHO it is what are they going to do to get money from players. yes it is free to play but all games that are F2P have some "hook" to get money will that stick us to basic torpedoes? a little type 2 and to get a better sub you have to pay? to join whatever form of alliance/guild you have to pay to join/ start? or oh you want a new conning tower or something that will be $20, or heaven forbid pay to repair. |
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#2 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Ubisoft exploited cheap labour for SH4 and SH5 by doing the development in Romania and got pretty much a cheap quality product out the door. Ubisoft Romania eventually got itself into producing more high quality software later on (Assasins Creed) but those early projects didnt go well for them.
A sim game requires a whole bunch of subject matter expertise, research and functionally involved coding. As opposed to a shooter which has wider appeal and more straightforward environments and objects. What tends to happen is smaller studios decide to take the risk on, and appeal to things like the greater shelf life of a sim game as opposed to the often rapid loss of interest with this weeks current shooter game in a way to get a publisher. Usually the publisher screw them over on dates, and the smaller studio wanting to establish itself accepts unrealistic publisher terms. So increasing you find titles like SH5 and IL2 Cliffs of Dover failing miserably with unstable and buggy outcomes. I dont mind the freemium model and I dont mind spending here and there on my gaming....Each of my graphics cards was over a thousand dollars....As opposed to other hobbies one might do like motorsport or sailing yachts this is pretty cheap. My concern isnt the fremium model, its the loss of high quality, robust and detailed simulation games. |
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#3 |
Willing Webfooted Beast
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They also made SHIII in Romania.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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SHO
![]() -I think we can only welcome it. I'm not saying it will be a better sim than the silent hunter series we got already, but it will be a better game and it will evolve. 2d will become 3d in time. -I think there is a way bigger market for it than the games we got at the moment. Which is great because than submarine games will be more popular. -Support for SHO will be very good I expect. |
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#5 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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#6 | |
Black Magic
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