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#1 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
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Cierto pero necesito las r.p.m máximas de cada mercante del juego.
Es muy dificil encontrarlas. He encontrado unas pocas. Si me echas una mano con estos datos puedo sacar el mod pronto. ---------------------------- True, but I need the maximum rpm every merchant in the game. It is very difficult to find. I found a few. If you give me a hand with this information I can get the mod soon. ------------------------ Cimarron class tanker = 96rpm max. Victory Cargo = 100rpm max. C1-b type medium merchant = 110 rpm max. C2-s-b1 Hull large merhant = ?¿?¿? North Sands (liberty engine) = 76 rpm max. Hog Island Typ A freighter = ???¿?¿? N3-s-a1 small merchant = ?¿¿?¿? Rongel Small Split Freighter(kasagisan maru) = ?¿¿?¿ Liberty Cargo Ship = 76 rpm max. etc... Quote:
El tema es modificar el propeller_4 para que dé las máximas revoluciones por minuto del mercante que más rpm saque de todos los que hay. Con esto ya podemos hacer la tabla de ahí hacía abajo con los demas mercantes. ------------------------------------- - Only one sound file to adjust the RPM of every merchant, is the "propeller_4.wav". And one for warships "Propeller_5.wav" The issue is to modify the propeller_4 to give the maximum revolutions per minute rpm merchant more kick all there. With this you can make the table from there downwards with the other merchant. saludos. |
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#2 |
Ocean Warrior
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Sorry for asking..
![]() Why do you communicate in two languages, guys? Is there some reason? just ask, don't kick me ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() For my part, the reason is that as far I can see Macardigan doesn't know English, and I want to make sure that both he and other forum memebers can understand our discussion ![]() |
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#4 |
Ace of the Deep
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most likely because they understand each other better in the language that this forum primarely doesn't speak and they are trying to stay polite by not excluding everyone else from the conversation.
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#5 | ||
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Very interesting mod, I just have one question: When I'm trying to activate it, JSGME says i's trying to overwrite changes from "OPEN HORIZONS II_full v2" and "TDW_Ship_Inertia_1_1_0", is there a chance to make it compatible with these mods?
Thank you for your work! |
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#9 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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Mod by macardigan. 20/04/2013 (google translation, sorry xDD)
-------19/04/2013---------- Real RPM Hydrophone Merchants 2.0 New version here: http://www.subsim.com/radioroom/showthread.php?t=203850 New chart and more rpm. up to 100. |
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#10 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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---------------------------- Yes, getting the required information for all of the ships featured in game (including the ones coming with OHII) is not easy. I will do my best to help you in this task, and let's hope that some other forum memeber will do the same. ![]() Quote:
---------------------------- As I told you before, if needed you can clone the propeller_4.wav file and add new entries of it into sh.sdl. In this way each ship could have her own sound, and could be finetuned individually |
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