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Old 04-20-13, 12:56 AM   #1
Macardigan
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Default -MOD- Real RPM Hydrophone merchants 2.0 -up to 100 rpm by hydrophone-

MOD and THREAD closed.


NEW MOD VERSIONS (may/03/2013) HERE:



http://www.subsim.com/radioroom/showthread.php?t=204151

Last edited by Macardigan; 05-03-13 at 02:26 PM. Reason: updated mod
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Old 04-20-13, 04:19 AM   #2
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Great and hard work

Unfortunately, for most players this mod can not be used as is..
I have looked into the mod and I see that I need to edit it manually to make mod work properly.. because now it's not compatible with -

New UIs by TDW
Open Horizons II by Trevally
Enhanced Funnel Smoke by HanSolo
Ship Inertia by TDW
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Old 04-20-13, 05:15 AM   #3
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Great and hard work

Unfortunately, for most players this mod can not be used as is..
I have looked into the mod and I see that I need to edit it manually to make mod work properly.. because now it's not compatible with -

New UIs by TDW
Open Horizons II by Trevally
Enhanced Funnel Smoke by HanSolo
Ship Inertia by TDW


These values ​​are the ones that have changed within the file. "Sim" for each merchant. If these values ​​are changed then the "RPM table" fails. And "propeller_4_hyd.wav" included on this mod.

-------------------------------------

All other values ​​are for the "ship inertia_1_1_0" because I have made changes with the "ship_inertia_" installed.

-----------------------


Why is not compatible with NEUis and Open Horizons? I have also installed. This "mod" contains its parameters. Except the 2 parameters that I changed on each ship.

Could you tell me the differences??? So I can make it compatible.


Greetings and thanks for answering.:-)

Last edited by Macardigan; 04-20-13 at 05:36 AM.
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Old 04-20-13, 05:45 AM   #4
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Why is not compatible Open Horizons?
Could you tell me the differences??? So I can make it compatible.


Greetings and thanks for answering.:-)
I think you are only seeing warnings about folders being shared?
Are any actual files being overwritten between OHII and ship inertia?

Ship inertia only changes the sim files - OHII only changes the cfg files
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Old 04-20-13, 05:51 AM   #5
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All other values ​​are for the "ship inertia_1_1_0" because I have made changes with the "ship_inertia_" installed.
-----------------------
Why is not compatible with NEUis and Open Horizons? I have also installed. This "mod" contains its parameters. Except the 2 parameters that I changed on each ship.
Could you tell me the differences??? So I can make it compatible.
I didn't looked into the files yet.. so I can't tell you the differences..
I just tried to install it via the JSGME and there was a warning about identical files ..
And you didn't mention on what basis do you make your mod, which files you used - stock or..

For example: I don't use Ship Inertia usually because this mod causes CTD at the campaign start.. so, if you did your changes on the base of this mod, I think I will have a CTD using it..
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Old 04-20-13, 05:54 AM   #6
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I think you are only seeing warnings about folders being shared?
Are any actual files being overwritten between OHII and ship inertia?

I have not looked at the details.. now will do and let you know

EDIT: ooops.. again new avatar
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Old 04-20-13, 06:22 AM   #7
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Okay, I have looked again.. JSGME warnings were not only about folders, there are also many files in the OHII and NewUIs..

EDIT: I mean, Real RPM Hydrophone merchants 2.0 overwrites many files in these mods..
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Old 04-20-13, 06:24 AM   #8
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OK. I'm making changes to adapt to the "ship inertia". changes on "max_force" and "eng_power". Now is compatible.
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Old 04-20-13, 08:46 AM   #9
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Originally Posted by volodya61 View Post
I didn't looked into the files yet.. so I can't tell you the differences..
I just tried to install it via the JSGME and there was a warning about identical files ..
And you didn't mention on what basis do you make your mod, which files you used - stock or..

For example: I don't use Ship Inertia usually because this mod causes CTD at the campaign start.. so, if you did your changes on the base of this mod, I think I will have a CTD using it..


-Modification of the sound file "propeller_4_hyd.wav" for the merchant develop to 100rpm (heard by the hydrophone).

-Modification of the files. Dsd. .Sim and. .Cfg of all merchant of the game.
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Old 04-20-13, 08:56 AM   #10
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-Modification of the sound file "propeller_4_hyd.wav" for the merchant develop to 100rpm (heard by the hydrophone).
-Modification of the files. Dsd. .Sim and. .Cfg of all merchant of the game.
I think we had a little misunderstanding here ..
I don't ask - what changes do you do? I can read it in the first post..
I asked you - what files do you used as a base to your modifications?
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Old 04-20-13, 12:04 PM   #11
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Quote:
Originally Posted by Macardigan View Post
Here is the latest version of my MOD.

-Real RPM Hydrophone Merchants 2.0
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Old 04-20-13, 01:57 PM   #12
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Gap,

Thanks for your advice, you helped me a lot with this.

-----------------------

Me has ayudado un montón con esto, gracias.
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Old 04-20-13, 02:26 PM   #13
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Gap,

Thanks for your advice, you helped me a lot with this.

-----------------------

Me has ayudado un montón con esto, gracias.


Solo lo siento que no pude encontrar los datos que faltaban...
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Old 04-21-13, 08:26 AM   #14
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Vídeo with old versión of rpm chart 1. 1
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Old 04-21-13, 09:46 AM   #15
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Vídeo with old versión of rpm chart 1. 1
Works great Macardigan, well done
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