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04-20-13, 12:56 AM | #1 |
Engineer
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-MOD- Real RPM Hydrophone merchants 2.0 -up to 100 rpm by hydrophone-
MOD and THREAD closed.
NEW MOD VERSIONS (may/03/2013) HERE: http://www.subsim.com/radioroom/showthread.php?t=204151 Last edited by Macardigan; 05-03-13 at 02:26 PM. Reason: updated mod |
04-20-13, 04:19 AM | #2 |
Ocean Warrior
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Great and hard work
Unfortunately, for most players this mod can not be used as is.. I have looked into the mod and I see that I need to edit it manually to make mod work properly.. because now it's not compatible with - New UIs by TDW Open Horizons II by Trevally Enhanced Funnel Smoke by HanSolo Ship Inertia by TDW
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04-20-13, 05:15 AM | #3 | |
Engineer
Join Date: Mar 2012
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Quote:
These values are the ones that have changed within the file. "Sim" for each merchant. If these values are changed then the "RPM table" fails. And "propeller_4_hyd.wav" included on this mod. ------------------------------------- All other values are for the "ship inertia_1_1_0" because I have made changes with the "ship_inertia_" installed. ----------------------- Why is not compatible with NEUis and Open Horizons? I have also installed. This "mod" contains its parameters. Except the 2 parameters that I changed on each ship. Could you tell me the differences??? So I can make it compatible. Greetings and thanks for answering.:-) Last edited by Macardigan; 04-20-13 at 05:36 AM. |
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04-20-13, 05:45 AM | #4 | |
Navy Seal
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Quote:
Are any actual files being overwritten between OHII and ship inertia? Ship inertia only changes the sim files - OHII only changes the cfg files |
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04-20-13, 05:51 AM | #5 | |
Ocean Warrior
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Quote:
I just tried to install it via the JSGME and there was a warning about identical files .. And you didn't mention on what basis do you make your mod, which files you used - stock or.. For example: I don't use Ship Inertia usually because this mod causes CTD at the campaign start.. so, if you did your changes on the base of this mod, I think I will have a CTD using it..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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04-20-13, 05:54 AM | #6 | |
Ocean Warrior
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Quote:
I have not looked at the details.. now will do and let you know EDIT: ooops.. again new avatar
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04-20-13, 06:22 AM | #7 |
Ocean Warrior
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Okay, I have looked again.. JSGME warnings were not only about folders, there are also many files in the OHII and NewUIs..
EDIT: I mean, Real RPM Hydrophone merchants 2.0 overwrites many files in these mods..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-20-13, 06:24 AM | #8 |
Engineer
Join Date: Mar 2012
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OK. I'm making changes to adapt to the "ship inertia". changes on "max_force" and "eng_power". Now is compatible.
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04-20-13, 08:46 AM | #9 | |
Engineer
Join Date: Mar 2012
Posts: 219
Downloads: 196
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Quote:
-Modification of the sound file "propeller_4_hyd.wav" for the merchant develop to 100rpm (heard by the hydrophone). -Modification of the files. Dsd. .Sim and. .Cfg of all merchant of the game. |
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04-20-13, 08:56 AM | #10 | |
Ocean Warrior
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Quote:
I don't ask - what changes do you do? I can read it in the first post.. I asked you - what files do you used as a base to your modifications?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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04-20-13, 12:04 PM | #11 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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04-20-13, 01:57 PM | #12 |
Engineer
Join Date: Mar 2012
Posts: 219
Downloads: 196
Uploads: 0
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Gap,
Thanks for your advice, you helped me a lot with this. ----------------------- Me has ayudado un montón con esto, gracias. |
04-20-13, 02:26 PM | #13 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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04-21-13, 08:26 AM | #14 |
Engineer
Join Date: Mar 2012
Posts: 219
Downloads: 196
Uploads: 0
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Vídeo with old versión of rpm chart 1. 1
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04-21-13, 09:46 AM | #15 |
Navy Seal
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Works great Macardigan, well done
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