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Old 04-16-13, 06:16 PM   #1
gap
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Okay, I hope to release the next version of the generator within the next 24 hours.

Talking about veterancy levels, if I have got you, you are proposing not to take commander's ranks in any account. What if we assigned each rank a number of points, and then we averaged them with the tonnage sunk for determining U-oat's veterancy?
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Old 04-16-13, 06:35 PM   #2
keysersoze
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Quote:
Originally Posted by gap View Post
Okay, I hope to release the next version of the generator within the next 24 hours.


Quote:
Originally Posted by gap View Post
Talking about veterancy levels, if I have got you, you are proposing not to take commander's ranks in any account. What if we assigned each rank a number of points, and then we averaged them with the tonnage sunk for determining U-oat's veterancy?
I was thinking that rank might be more of a reflection of bureaucracy than skill, but you are probably right that it is a useful variable. Since it is already included in the generator, we might as well make use of it. Of the two variables, I think tonnage sunk should be given a little bit more weight than rank. What do you think?
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Old 04-16-13, 06:54 PM   #3
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Originally Posted by keysersoze View Post
I was thinking that rank might be more of a reflection of bureaucracy than skill, but you are probably right that it is a useful variable. Since it is already included in the generator, we might as well make use of it. Of the two variables, I think tonnage sunk should be given a little bit more weight than rank. What do you think?
Agreed

Now we need to:

- assign each rank a number of points comparable to tonnage sunk
- ask our volunteers if they think it practical to calculate the partial sum of tonnage sunk by any commander until the current patrol (otherwise, only total tonnages at the end of their respective careers will be taken into account)
- determine tonnage sunk + commander rank ranges corresponding to each veterancy level.

Can you please take care of the above tasks?
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Old 04-16-13, 07:14 PM   #4
keysersoze
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Agreed

Now we need to:

- assign each rank a number of points comparable to tonnage sunk
- ask our volunteers if they think it practical to calculate the partial sum of tonnage sunk by any commander until the current patrol (otherwise, only total tonnages at the end of their respective careers will be taken into account)
- determine tonnage sunk + commander rank ranges corresponding to each veterancy level.

Can you please take care of the above tasks?
Sure thing.

Even though it would only require very simple arithmetic, I am hesitant to ask people to recalculate tonnage sunk before each patrol, since it would add another barrier that might drive away volunteers. But what do you guys—Targor, Sartoris, Dogfish, Volodya, and anybody else interested in helping—think about this? Is it too demanding to calculate add up tonnage before each patrol? How about only using the commander's career tonnage?

Also, does anyone know how the veterancy levels affect AI ability? For example, if the AI becomes basically worthless at novice level, then it might be better to exclude the novice setting. Similarly, if the veteran level turns AI u-boats into the equivalent of Virginia-class attack subs, then we would make it very rare.

Last edited by keysersoze; 04-16-13 at 07:29 PM.
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Old 04-16-13, 07:24 PM   #5
gap
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Originally Posted by keysersoze View Post
Also, does anyone know how the veterancy levels affect AI ability. For example, if the AI becomes basically worthless at novice level, then it might be better to exclude the novice setting. Similarly, if the veteran level turns AI u-boats into the equivalent of Virginia-class attack subs, then we would make it very rare.
Maybe we can device a set of single missions to test how veterancy levels affect AI U-boats
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Old 04-16-13, 07:32 PM   #6
keysersoze
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Maybe we can device a set of single missions to test how veterancy levels affect AI U-boats
Okay, I will run some tests. I won't be able to get to it until tomorrow since i have to prepare for a seminar tomorrow. I don't think it should take too long to get a since of the AI settings though.
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Old 04-17-13, 02:55 PM   #7
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Originally Posted by keysersoze View Post
Sure thing.

Even though it would only require very simple arithmetic, I am hesitant to ask people to recalculate tonnage sunk before each patrol, since it would add another barrier that might drive away volunteers. But what do you guys—Targor, Sartoris, Dogfish, Volodya, and anybody else interested in helping—think about this? Is it too demanding to calculate add up tonnage before each patrol? How about only using the commander's career tonnage?

Also, does anyone know how the veterancy levels affect AI ability? For example, if the AI becomes basically worthless at novice level, then it might be better to exclude the novice setting. Similarly, if the veteran level turns AI u-boats into the equivalent of Virginia-class attack subs, then we would make it very rare.
I don't think it would be too much of a bother.
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Old 04-17-13, 03:08 PM   #8
Targor Avelany
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I have nothing against a bit of math.
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Old 04-17-13, 03:26 PM   #9
gap
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I don't think it would be too much of a bother.
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Originally Posted by Targor Avelany View Post
I have nothing against a bit of math.
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Old 04-17-13, 05:00 PM   #10
keysersoze
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I don't think it would be too much of a bother.
Quote:
Originally Posted by Targor Avelany View Post
I have nothing against a bit of math.
Thanks for your responses. I think we can plan on calculating tonnage before each patrol. This should provide the most realistic portrayal of veterancy levels

I'm just about to start testing AI U-boats to see how skill level affects their ability. After that, I'll post some preliminary suggestions for setting veterancy levels.
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