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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#32 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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![]() 2/001/026/00/007/3/1 ![]() |
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#33 |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
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2/001/026/00/007/3/1
![]() Got it, and I agree ![]() |
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#34 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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I'll be waiting for the spreadsheet. And I agree, U-Boat.net is a very deep website with a lot to offer. It's also the one with the most staying power, it's been there quite a while. 2/001/026/00/007/3/1 This is good!
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Dogfish40 Last edited by Dogfish40; 03-28-13 at 12:09 AM. |
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#35 | |
Ensign
![]() Join Date: Feb 2012
Location: USA
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If you want a preview of the spreadsheets, you can click on the link in post #9, then on the "U-boat Positions" document. Don't start recording any U-boat positions just yet, as I think gap probably wants to make some alterations to the format. The other spreadsheet ("U-boat Special Operations") is something I have been putting together for a few weeks. Feel free to contribute to it if you have the inclination or the time. ![]() |
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#36 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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Dogfish40 |
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#37 |
Ace of the Deep
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sorry for lack of replies on my part - I got over-busy-over-excited yesterday with my IXb project (my little baby fired torps and sunk its first ship in a test mission!!!!!!!!!!!!!!!!
![]() ![]() I will be coming back to this and helping you guys out in the shortest time! |
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#38 | |
Captain
![]() Join Date: May 2011
Posts: 489
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![]() Any screenshots that you could share with us? ![]() |
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#39 | ||
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
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![]() Like I said, no need to start copying coordinates just yet; let's wait for the go-ahead from gap first. If you're referring to the U-boat missions document, I'm thinking about starting a post for that with more specific suggestions about how people can help if they want. Quote:
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Awesome Targor! It sounds like you're making excellent progress on that IX ![]() ![]() ![]() |
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#40 |
Seaman
![]() Join Date: Apr 2009
Location: West Palm Beach, Florida
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I am extremely excited to hear the IX project is progressing, I know allot of us are! Best of luck with it Targor!
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#41 | |
Lieutenant
![]() Join Date: Mar 2007
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#42 | |
Ace of the Deep
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I probably should start a thread on this project, as it seems I keep stealing space in other threads (i.e. here, gr2 thread, etc). Just a note: not playable yet (working on AI unit) and not new detailed model (that is WAAAAYYY OUT to go, I just purchased VERY DETAILED plans for U-505, so will be able to start working on that, but still a very long time). So, keep this thread on topic, as this community project is, in my opinion, is a try-out for this community to start looking at making a mega-mod in a year or two. |
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#43 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
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Would there be a chance of getting tomi's type 2 u boat from sh4 with all the interior to work on sh5 that would be fantastic aswell really looking forward to a type 9 though will you be doing the inside aswell or using the type7 interior ?
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#44 |
Ace of the Deep
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guys, as I just said - let's not derail this thread, as I believe it is a very good thread.
I'll start a new thread tomorrow and will keep it updated and answer all the questions |
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#45 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Hi guys, sorry for keeping silent in the last days.
Against my promises, yesterday I didn't get time to finish my spreadsheet, but I worked on it mentally and I have come to rethink some features which will increase the information it will be able to process, by keeping its compiling as easy and fast as possible. My ideas, if you accept them, are relative to the first and the last flag in the "magic number" that I have discussed the day before yesterday: 2/001/026/00/007/3/1 The first "flag", let's call it "doctrine" will still dictate the probability of an U-boat being considered to be dispatched for supporting our attack (if this first test is passed, TDW's patch should check if the unit got enough torpedoes and fuel by comparing 2nd, 3rd, 4th and 5th number). I added a new level though: 0 - unit unavailable; 1 - low dispatching chance, only if it the sub is at close range from our current position; 2 - medium chance, close range; 3 - medium chance, long range; 4 - high chance, medium range. What changes is the way my calculator will generate the above numbers for each date/position, without need by you to set them arbitrarily (see below). As for the last flag, the purple one, I have decided to make it into a referece for generating U-boat to BdU and BdU to U-boat reports. This is the list of the possible messages that have come to my mind: 0 - none 1 - B.dU: U-boat outbound 2 - Proceeding to operation area 3 - Report current patrol area 4 - Joining wolfpack 5 - Leaving wolfpack 6 - Mission accomplished, resuming normal patrol 7 - Mission aborted, resuming normal patrol 8 - Report single contact detected 9 - Report convoy detected 10 - Report successful attack 11 - Report unsuccessful attack 12 - Warships/taskforce detected – maintaining radio silence 13 - Aircraft sighted – maintaining radio silence 14 - Survived warship attack, continuing patrol 15 - Survived air attack, continuing patrol 16 - Survived combined attack, continuing patrol 17 - B.d.U: U-boat missing in action 18 - Proceeding to main route 19 - Ending patrol/returning to base 20 - B.d.U: order to head for base 21 - Malfunctioning: heading base for repairs 22 - Suffered damage by warship attack: heading to base for repairs 23 - Suffered damage by air attack: heading to base for repairs 24 - Suffered damage by combined attack: heading to base for repairs 25 - B.d.U: U-boat inbound Besides increasing immersion, the above messages, played with a random chance (possibly affected by the doctrine flag), would give us precious information on the current position and state of our possible helpers. Again, you won't need to set the above flags manually. All you need to set for each date is a 'current activity' cell. The possible tags selectable through a drop-down menu that I thought of so far, are:
As you can see from my pseudo code, all the tags/flag system is context sensitive, so to allow the maximum information with as few inputs as possible. After entering the required data, the spreadsheet will generate automatically some rows that you will copy/paste into keysersoze's google document file. Lastly, I have implemented a cool feature for showing historical U-boat's routes on the SH5 map, and marking selected points on it. Useful for checking the correctness of the coordinates reported by uboat.net, and for better understanding what was going on during each patrol. ![]() ![]() Any suggestion? ![]() Last edited by gap; 03-29-13 at 03:49 PM. |
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