SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-19-13, 07:41 AM   #1
jensen.dkk
Nub
 
Join Date: Feb 2013
Posts: 3
Downloads: 4
Uploads: 0
Default plz help

if i enable irai 0039, my game closes everytime a plane strafes me. is this a known thing ? and how do i fix it ?
jensen.dkk is offline   Reply With Quote
Old 02-20-13, 01:20 PM   #2
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

This might be discussed earlier, but here goes anyway...

When I attack a convoy and they spot me or are alerted by a torpedo explosion, all the ships start to make evasive manuevers and slow down to 5 knots. But by slowing down, they are much more easier targets, and if there is no escorts, I can spend the day by picking them up with like flowers in a meadow (). Common sense says that the ships would hit full speed and get away from the danger. What was the historical method in these situations?

So is it possible to get the ships increase speed rather than slow down? Is there a technical restriction with this, some hard coded weird algorithm, or is this behaviour historically accurate?
Rongel is offline   Reply With Quote
Old 02-20-13, 02:12 PM   #3
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Rongel View Post
So is it possible to get the ships increase speed rather than slow down? Is there a technical restriction with this, some hard coded weird algorithm, or is this behaviour historically accurate?
Nice point

Personally I would expect a merchant ship to suddenly decrease her speed only after spotting a torpedo which presumably will hit her near the bow. In any other case max speed and frequent course changes seem to me a better startegy.
gap is offline   Reply With Quote
Old 02-20-13, 02:48 PM   #4
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

The task was also to keep on the convoy order, and thus the speed of individual ship was limited by order speed. The ship lines of the order were making antisub maneuvering, but the general bearing (course) of the order was keeping the same. Thats all of tactics of merchants - all as one, all 'sheeps' together, those who get back and lost - often became the victims of 'wolves' and 'condors'.
vlad29 is offline   Reply With Quote
Old 02-22-13, 10:47 AM   #5
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Hi TheDarkWraith!

I see you're 'almost' online and I decide to remind you about couple of issues..

With the new version (0.39) planes became absolutely safe.. they don't drop bombs.. they almost no shoot.. and I never seen this
Quote:
Airplanes will also call off the fight if they incur too much damage. If damage is too great to an airplane they will kamikaze.
as you mentioned in the first post..

also please take a look at the redline202's posts and Rongel's post above..

Thank you
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 02-22-13, 12:48 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
With the new version (0.39) planes became absolutely safe.. they don't drop bombs.. they almost no shoot.. and I never seen this
as you mentioned in the first post..
yes please!

Quote:
Originally Posted by volodya61 View Post
also please take a look at the redline202's posts and Rongel's post above..
as for redline202's post, though not strictly related with guns, I think this is something we could deal with in our Histrorical Guns Specs mod
gap is offline   Reply With Quote
Old 02-22-13, 03:37 PM   #7
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

The couple of planes i have encountered in the campaign so far with the latest IRAI have done a couple of recon flights over my sub . Then come in on a gun run using there cannons .
THE_MASK is offline   Reply With Quote
Old 02-22-13, 04:18 PM   #8
redline202
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
yes please!



as for redline202's post, though not strictly related with guns, I think this is something we could deal with in our Histrorical Guns Specs mod
Hi gap, im not sure what do you mean by saying "I think this is something we could deal with in our Histrorical Guns Specs mod"?
I have that great mod but it doesn't help regarding problem with escorts taking damage by DCs.
Thanks for looking into this matter.

Anyway i have solved that problem.
But i think it's not much realistic...regarding escorts armor and i had to change torpedo and deck gun damage too..but all in all it's working.
Maybe sometimes game play needs to be little bit above realism especially in SH5

Last edited by redline202; 02-22-13 at 04:37 PM.
  Reply With Quote
Old 02-22-13, 10:01 PM   #9
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Personally I would expect a merchant ship to suddenly decrease her speed only after spotting a torpedo which presumably will hit her near the bow. In any other case max speed and frequent course changes seem to me a better startegy.
The escorts will reduce their speed if they detect a torpedo coming at them. So don't mess with that in any changes you make, if it's possible.

For the merchants, max speed and frequent course changes would be a better startegy. But only if you can keep them from running into one another. That used to happened in SH3 a lot.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 02-22-13, 10:18 PM   #10
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by GT182 View Post
The escorts will reduce their speed if they detect a torpedo coming at them. So don't mess with that in any changes you make, if it's possible.

For the merchants, max speed and frequent course changes would be a better startegy. But only if you can keep them from running into one another. That used to happened in SH3 a lot.
We have no control over how the AI uses evasive maneuvers when a torpedo is spotted. There is one function that takes care of it and I have no control over it Same thing with the AI collision detection. No control.
TheDarkWraith is offline   Reply With Quote
Old 02-23-13, 10:24 PM   #11
ologuy
Mate
 
Join Date: Feb 2010
Posts: 58
Downloads: 48
Uploads: 0
Default

The main file seems to be no longer downloadable.
ologuy is offline   Reply With Quote
Old 02-24-13, 06:19 PM   #12
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Link on first page no longer available . Unable to download this mod .
THE_MASK is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.