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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jun 2012
Location: Washington State, USA
Posts: 159
Downloads: 888
Uploads: 0
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I just downloaded Vickers03 Ship smoke mod and loaded it via JSGME. I am very satisfied with everything except the flames that appear on a burning ship. They look square and "boxy", not very realistic at all, especially when looking at them up close at short range, or with high magnification thru the periscope. I searched the forums to see if anyone had a possible solution, and someone suggested tweeking the PARTICLES file in the game, however that file was printed in some weird script that I could neither read or understand, let alone change. Is there another file that can be adjusted, or is there a "realistic fire and flames" mod out there somewhere?
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#2 |
Ocean Warrior
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This will help you out. http://s3d.skwas.com/ as for your other problem i've no idea.
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#3 |
Medic
![]() Join Date: Jun 2012
Location: Washington State, USA
Posts: 159
Downloads: 888
Uploads: 0
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Thanks for the 3D Editor. The problem is that since I don't know how to mod yet, I'm not sure how it works. The editor didn't come with step-by-step instructions for noobs like me.
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#4 |
Stowaway
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often square blotchy grafics arte from a mod soup issue so uninstall all of your mods then follow the mod soup fix.
that should cure the grafics problem (if it is game related) if it isnt game related it is either the grafics card itself (unlikely) or a mod conflict causing it |
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#5 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#6 | |
Stowaway
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![]() Quote:
http://www.subsim.com/radioroom/show...28#post1228828 |
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#7 |
Silent Hunter
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I had a smoke & flame mod (unreleased based on TMO) - sadly it was accidentally deleted; I will try to recreate it in a few days. If you want to edit the flames & smoke yourself download S3ditor - it's much easier than trying to hex edit.
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#8 |
Lucky Jack
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Holy crap...that is nice.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 |
Canadian Wolf
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Nice : )
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#10 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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![]() Quote:
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__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#11 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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WOW! any chance of a RFB compatable version?
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#12 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Looks great. |
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#13 | |
Old man of the Sea
Join Date: Oct 2009
Location: Imus, Philippenes
Posts: 58
Downloads: 1288
Uploads: 0
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neat idea
Quote:
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#14 |
Medic
![]() Join Date: Jun 2012
Location: Washington State, USA
Posts: 159
Downloads: 888
Uploads: 0
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I'm using S3D to access the PARTICLES.DAT and MATERIALS.DAT files, but don't know what to do with the numbers to make the fire and smoke look better. Anyone know how to tweek this?
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#15 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
Downloads: 89
Uploads: 0
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Just guess and check to be honest. If it doesn't look right, then change the numbers in the opposite directions and so forth. I think that's how most of the modders have found the perfect values.
Cheers
__________________
"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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