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Old 02-08-13, 04:36 PM   #1
Fifi
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Originally Posted by Rongel View Post
It boosts the damage, first level +10%, second +20% and third +30%. So it's quite subtle change at first levels.
Ah ok Rongel...that's why. I had only first level activated

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I know what you mean. Try 'Critical Hits for Torpedos'. Personally I haven't ever tested it, but from its readme it doesn't seem a "cheat mod".

It should only affect min and max torpedo effects, in their respective zon files, and it should be compatible with any version of the mods you have mentioned.
Thanks for that Gap, i'll give it a try soon

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You should consider ship's momentum. Even if her engines were suddenly blown, a medium ship sailing at normal speed would drift for several km before coming to a full stop
Yes, of course i believe it...but don't you think a medium boat with 2 torp holes (not same place) should keep its inertia (as you said) but also in the meantime SINK quite fast?
On other hand, the Liberty ship i also hitted with only one torp, stopped and sank pretty fast...so i don't understand what happened

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Sounds like a glitch.. maybe it was mine? did you looked at the minefield map?
Yeah, a glitch But no mines far off the coast (at least 300Km)

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Try to enable Collateral Damage and Zone AP damage when Zone damaged in the patcher..
Also find the mod - Alternate Sinking Mechanism.. I use it and I had to reduce the damage of stock torpedoes..
I'll have a look
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Old 02-08-13, 07:57 PM   #2
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I have activated Critical Hits by Torpedos V1.1, but still useless

Made a test in my career, hitting a small merchant with one torp, and 6 hours later he was still navigating 5 knots and all in flames!

Definitely a problem here.
I'm considering changing IRAI version (have the latest) or even running without...
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Old 02-09-13, 12:40 AM   #3
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Originally Posted by Fifi View Post
I have activated Critical Hits by Torpedos V1.1, but still useless

Made a test in my career, hitting a small merchant with one torp, and 6 hours later he was still navigating 5 knots and all in flames!

Definitely a problem here.
I'm considering changing IRAI version (have the latest) or even running without...
Try to deactivate "AI Crew Damage Control" patch in TDW's Generic Patcher. That should help

You can also try BRF (Better and realistic floatation) mod

Last edited by vlad29; 02-09-13 at 12:59 AM.
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Old 02-10-13, 01:57 AM   #4
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Originally Posted by vlad29 View Post
Try to deactivate "AI Crew Damage Control" patch in TDW's Generic Patcher. That should help
Thanks for the tip Vlad, i'll try
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Old 02-10-13, 03:25 AM   #5
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Originally Posted by Fifi View Post
I'm considering changing IRAI version (have the latest) or even running without...
Disabe IRAI at your own risk: by doing it you would give up a lot of important features and you woudn't solve your issue anyway...

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Originally Posted by vlad29 View Post
Try to deactivate "AI Crew Damage Control" patch in TDW's Generic Patcher. That should help
YESS, Vlad is right!
I should have noticed that you were using the Damage Control patch. This mod is sort of experimental and has been reported that when using it ships refuse to sink even if heavily damaged.

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Originally Posted by vlad29 View Post
You can also try BRF (Better and realistic floatation) mod
I see from your mod list that you are currently using Fx Update. I cannot remember whether BARF is compatible with the latter. Probably not. Inform yourself before enabling it
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Old 02-10-13, 04:03 AM   #6
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Yeah, thanks again Gap

I don't want to deactivate my IRAI. Was upset when was saying that!

I've deactivated "AI Crew Damage Control" patch in TDW's Generic Patcher, and it seems better!

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I see from your mod list that you are currently using Fx Update. I cannot remember whether BARF is compatible with the latter. Probably not. Inform yourself before enabling it
Yeah, BARF isn't compatible with FX, of what Volod said in this thread...
A shame because BARF looks nice
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Old 02-10-13, 04:41 AM   #7
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Originally Posted by Fifi View Post
Yeah, thanks again Gap

I don't want to deactivate my IRAI. Was upset when was saying that!
Yes, I just wanted to make sure that you didn't address all of your rage against an inculpable mod

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Originally Posted by Fifi View Post
I've deactivated "AI Crew Damage Control" patch in TDW's Generic Patcher, and it seems better!
Good

Vlad deserved a medal!

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Originally Posted by Fifi View Post
Yeah, BARF isn't compatible with FX, of what Volod said in this thread...
A shame because BARF looks nice
I can be wrong, but I seem to remember that several months ago a version of BARF compatible with Fx Update had been released
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Old 02-09-13, 12:49 AM   #8
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Originally Posted by Fifi View Post

Yeah, a glitch But no mines far off the coast (at least 300Km)
That's 100% a glitch I had the same one - sudden severe damages of the boat near the british merchants that were not even armed
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