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#1 | |
Black Magic
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Wouldn't it work as for unit's equipments, where item's unique names are used, no matter in which GR2 file they are located, as long as the file is in the correct folder? In this case, duplicating the existing files and replacing meshes/textures would be enough ![]() |
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#3 | |
Black Magic
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![]() ![]() As far as scripting items visible/not visible it's done by this: Wp:SetBodyPartVisibility("B_Hat05", 1); Where the item in ""s comes from the CharacterBodyParts.GR2 file. The 1 says to make it visible. A 0 says to make it invisible (hide it) |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Looks to me similar to the system used for equipments and crews aboard units. With this model in mind I would say that some testing by someone who is already well experienced with your GR2 Editor, could be worth the time spent in it ![]() |
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