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Old 01-15-13, 09:41 PM   #241
gap
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Originally Posted by volodya61 View Post
Thanks.. more clearly..

PS: I feel like a boy with Down syndrome.. perhaps it's time to go to sleep..
no, it isn't your fault... this system is actually a bit abstruse, but after many tests I am almost sure that it is the one used in game

P.S: tomorrow I will start testing with crew experience settings. I want to see wether/how they are applied to guns. Have you started testing the effects of tolerance factors?
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Old 01-15-13, 09:56 PM   #242
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Have you started testing the effects of tolerance factors?
not yet.. edited files in the mod-pack..
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Old 01-15-13, 10:03 PM   #243
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not yet.. edited files in the mod-pack..
Okay, take your time on it
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Old 01-15-13, 10:17 PM   #244
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Okay, take your time on it
If you'll write to me the exact values ​​that we need to test, I think it will succeed faster.. I'll just edit the files and test them..
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Old 01-16-13, 08:03 AM   #245
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If you'll write to me the exact values ​​that we need to test, I think it will succeed faster.. I'll just edit the files and test them..
доброе утро Володя

I think we can start with the following settings:

Code:
			  WIND SPEEDS
		   _________________________	
	          | 15 kph | 10 kph | 5 kph |
	    ______ =========================
	   |15 deg| test#1 | test#2 | test#3|
TOLERANCE   ________________________________	
	   |8 deg | test#4 | test#5 | test#6|
FACTORS	    ________________________________	
	   |1 deg | test#7 | test#8 | test#9|
	    ________________________________
For the above tests I would select test mission #2 and type VIIC U-boat with Wamphyri's fixed C/30 flak. Other suggested settings:

- crew experience: elite
- flak orders: fire at closing targets, medium range (battlestations activated)


You can start fro test #1 (wind speed 15 kph, trav/elev tolerance: 15 deg). If you notice that at these settings, the Flak cannot hit anything, try reducing the maximum wind speed or increasing the maximum tolerance so to enhance gun's aiming. If you do so, remember to adjust accordingly speed and/or tolerance settings of the remaining tests, so to keep a constant spacing between them (i.e. 15/10/5, 13/9/5, etc.)

Since the game is randomizing things a lot, the best would be carryin on as many tests of the same type (#1, #2, etc) as possible.

Results from each set of test should be reported as average number of bullets required to shoot down the hurricane. Standard deviation from average could be another useful indicator.

I remember you that we want to test wether tolerance factors are applied as maximum gyroscopic stabilization or not. If our assumption was true, we would espect tests #3, #6, and #9 (low wind speed and waves) to give similar results. On the other hand, at higher wind speeds, gun's accuracy should decrease for decreasing tolerance factors.

Last edited by gap; 01-16-13 at 09:11 AM.
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Old 01-16-13, 08:55 AM   #246
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Boost guns is like this: AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents)
AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30
@ Rongel

I was reviewing this information by you, and I got a doubt: is the 1st level (+6% in the above example) the standard level applied to sub crew when a new campaign is started, or rather it has to be attained similarly to other levels?
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Old 01-16-13, 10:53 AM   #247
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@ Rongel

I was reviewing this information by you, and I got a doubt: is the 1st level (+6% in the above example) the standard level applied to sub crew when a new campaign is started, or rather it has to be attained similarly to other levels?
I'm pretty sure that it's the first level of the upgrades. So when you start your campaign, there is no modifiers. The first upgrade level gives that +6 points.
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Old 01-16-13, 10:56 AM   #248
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Oops! My old noob avatar made a comeback... happens once a year it seems!
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Old 01-16-13, 11:04 AM   #249
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доброе утро Володя
Добрый вечер, Габриэль! Первый урок?
Good evening, Gabriele! First lesson?

Quote:
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- flak orders: fire at closing targets, medium range (battlestations activated)
Are you sure?
maybe - fire at all targets, close range - would be better?
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Old 01-16-13, 11:44 AM   #250
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Oops! My old noob avatar made a comeback... happens once a year it seems!
Ah we meet your alter ego
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Old 01-16-13, 12:21 PM   #251
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I'm pretty sure that it's the first level of the upgrades. So when you start your campaign, there is no modifiers. The first upgrade level gives that +6 points.
Okay, I see.

From my first tests with reload time (in single mission), it appears that at the highest crew experience level, the setting stored in sim file is used, whereas at the lowest level, reload times were 5 times longer.

I have still to discover if crew abilities settings are applied in mission as well as in campaign

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Ah we meet your alter ego


Mr. Rongel and Dr. Rognel

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Originally Posted by volodya61 View Post
Добрый вечер, Габриэль! Первый урок?
Good evening, Gabriele! First lesson?
Yes... if only I could figure out how to prononce it

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Originally Posted by volodya61 View Post
Are you sure?
maybe - fire at all targets, close range - would be better?
Whatever Flak order you think is more effective will be okay, as long as you retain it throughout all of your testings
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Old 01-16-13, 01:26 PM   #252
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Yes... if only I could figure out how to prononce it
Yep.. unfortunately the online translators don't give a transcription of the words..

Quote:
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Whatever Flak order you think is more effective will be okay, as long as you retain it throughout all of your testings
Okay..
Just these orders (fire at all targets & close range) were most effective in my previous tests..
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Old 01-16-13, 02:33 PM   #253
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Yep.. unfortunately the online translators don't give a transcription of the words..
Some letters are te same, or very similar, to the equivalent greeks ones. Having studied old Greek at school, I can get a vague idea of what Russian written words could sound like... actually a very vague idea

Quote:
Originally Posted by volodya61 View Post
Okay..
Just these orders (fire at all targets & close range) were most effective in my previous tests..
weird, for me it was just the opposite, but I have also reduced traverse and elevation speeds which, I suppose, are affecting the ability to adjust the aim at close range
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Old 01-16-13, 03:30 PM   #254
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Some letters are te same, or very similar, to the equivalent greeks ones. Having studied old Greek at school, I can get a vague idea of what Russian written words could sound like... actually a very vague idea
Everything is very simple - http://safalra.com/science/linguisti...pronunciation/

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weird, for me it was just the opposite, but I have also reduced traverse and elevation speeds which, I suppose, are affecting the ability to adjust the aim at close range
Well.. I'll try different orders for cleanliness of experiment..
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Old 01-16-13, 06:46 PM   #255
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доброе утро Володя

dobroɛ utro Volodja

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Originally Posted by volodya61 View Post
Well.. I'll try different orders for cleanliness of experiment..
cleariness above all

Can you please make me another favour?

You told me that you have already made some progress in your campaign, and that your crew might already be at its highest experience level. I need to know:

- are you sing any morale/abilities mod? If yes, which one?
- are you using any mod dealing with U-boat guns specs? If yes, which one?
- is there a way that you could know the actual experience level of your crew? If yes, what is it?
- what flak/deck guns is your U-boat equipped with and, by watch, which is the reload time of each of them?

P.S: indeed, I won't get upset if someone else who is reading this post will answer the above questions. The more information I gather, the better I can figure out what is going on with gun specs and crew experience in campaign
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