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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
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#17 | |||
Admiral
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It is pretty easy for a programmer to solve. I am only saying this because I have basically done it. When I am done with parsing the .mis file, I only work with convenient classes like Merchant, Convoy, Taskgroup, etc, which then have their proper Units Collection. So changing some lines to get the find/replace done is simple. Hand editing it's a big deal. Offering a tool that does it for everyone is an even bigger deal ![]()
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#18 |
Admiral
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Well, I hope all of you programmers figure this out...
![]() GlobalExplorer... Too bad you weren't part of the SH3 Dev team... Too bad...
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#19 | |
Admiral
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![]() If someone wants to replace things from the .mis files selectively, he can contact me. All credit cards accepted.
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#20 |
Admiral
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It's a great idea... Only if it weren't so hard to impliment...
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#21 | ||
Pacific Aces Dev Team
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#22 | |
Pacific Aces Dev Team
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That was bound to the condition "in case you avoid giving appropriate credits".
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#24 |
Grey Wolf
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Are you two going to keep fighting ?
![]() Perhaps you can start a new thread for that and keep this for modding. ![]() |
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#25 |
Fuel Supplier
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The new NYGM RUb campaign files already have the great majority of neutral ships in convoys (only) changed to the closest Allied alternatives.
I know, because I did it. Mildly tedious, but not excessively difficult ,and no ships have needed to have their flags changed. There are a few omissions, where (for example) a convoy might enter the game in September 1941 and continue being used until September 1943. Such a convoy might still contain an occasional American ships (neutral until December 1941), just to make things interesting for the player. Stiebler. |
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#26 |
Admiral
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Why not just get rid of neutral ships altogether? Just make them all enemies.
The player should be able to use his or her disgression when deciding to attack or not. The blood-thirsty player will end up shooting on sight, whereas the realistic player will respect the rights of Neutrals... Case closed.
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#27 | |||
Commodore
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I would really like to expand your Flags.dat & FlagS.dat - with full credit, of course! ![]() My problem is I don't know the file format well enough to know which bits to tweak, where to append, etc. All the currently available tools allow you to swap out flags, but not to append new ones. Any information or suggestions would be appreciated! ![]() Pablo |
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#28 | |
Grey Wolf
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![]() ![]() You see mi point, right?. The credit for the data should be properly documented so nobody feels bad about it ( Really is it so important ?, the advances of the modding Community should be what matters). Ref |
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#29 | |
Pacific Aces Dev Team
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#30 |
Ace of the Deep
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I must be missing something on this subject?????
All I did was simply change the cfg basic file by deleting the neutral -.(minus) It was: NEUTRAL=-1 ALLIED=1 AXIS=-10 I made it: NEUTRAL=1 ALLIED=1 AXIS=-10 and have never had any problems for months and months. The only time I have have ships hitting other ships is when they are targetting me and another ship gets in their line of fire. As far as mod files go UBI owns the rights to all modified versions of their copyrighted stuff and the fact they do not impose on our fun does not mean they have given up any of their legal rights. Wulfmann
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