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The "Neutral Ships in Convoy's" Solution.
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Or you could be like me-sink the neutral ships and not give one da** about renown :lol:
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Or edit the basic.cfg so neutral ships give 0 reknown
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Guys, it's has nothing to do with renown.
Neutral ships have a bug where if you shoot at them, their own friends will finish them off. As far as I understand it, Cdre Gibs suggestion should fix that problem. |
:( Unless everyone takes up this then we wont be able to have this and our favorite camp mod together
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Re: The "Neutral Ships in Convoy's" Solution.
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Either way, neutral ships have a few bugs associated with them; one being the renown, and the other being the stupid AI shooting at teammates.
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Sink them all !! :rotfl: |
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Ok, all for it. But why not name the countries something like Norway in Convoy rater than Convoy1, etc. :hmm: |
Pardon me for asking, but this is a BIG BIG BIG thing you are suggesting, isn't it?
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Doesn't sound that hard to implement me.
For every current "Nation" another nation "Nation_Convoy" is needed. All "Nation_Convoy" should be hostile, even as "Nation" is neutral. Axis of course not. Wouldn't be the easiest solution be a tool that automatically adds those nations, instead of manually including it in a mod package? |
Need new flags, new nations, new scripts... etc etc
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Meaning someone has to sit there, picking and choosing which ships have to be changed. For thousands of entries, for dozens of nations. :doh: :doh: :doh: |
Who? me? :hmm:
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