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#11 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() By the way: as suggested by Rongel, the aim accuracy of our gunner is greatly affected by crew experience. Did you made your tests in campaign or in a custom mission? What did you set as crew experience for your sub? you crazy russians! Several weeks ago I found by a country mate of you, where he is firing a 40 mm automatic gun ![]() If you like, in his youtube channel you can preview his whole arsenal in action ![]() This seems to confirm the fact that guns aboard the player's sub are not affected by settings in Sim.cfg ![]() By the way, the intent of this mod was to decrease AI guns' accuracy to the level of stock sub guns, keeping the latter unchanged. Quote:
![]() On the other hand, I am curious to know the crew ranking of that taskforce, if you can provide this information... "a bit" is a relative therm: what is a bit for me is a lot for you. But what actually happened during that test? Were sub Flaks also affected by "my bit" or just ships's guns? Quote:
![]() In any case I think that the aim of our crew should be comparable to the one of the player: a bit worse than ours at their lowest ranking, and slightly better than ours when they gain the maximum experience. ![]() Thank you, I appreciate your valuable help, but take your time on it: I don't want to burden you, and I know you have another important work is waiting for you ![]() In any case, I plan to join you in carrying the extra tests. From now on, if possible, they should be carried out in custom missions. Moreover, in our reports, we should take notes of: approximate time of the day (dawn/sunset, morning/afternoon, noon, or night); moon visibility and moonphase (for night missions) wind speed, cloud coverage, precipitations, fog ships included in the mission and their ranking sub crew ranking Last edited by gap; 01-09-13 at 01:24 PM. |
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