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Old 01-09-13, 01:11 PM   #11
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by volodya61 View Post
All tests were on the sub with only one gunner on board. Maybe later I'll try to test a sub with several gunners. On the other hand we are on board the sub rather than on the destroyer..
Take onboard as many Flaks as you need, I am more concerned about their accuracy than about their number

Quote:
Originally Posted by volodya61 View Post
For some reasons a gunner shoots often below or above the target and it doesn't look like a preemptive shots..
Although the accuracy of the shots in both tests was good but most shots off target
I think this behaviour is due to poor AI programming: the error angle is applied randomly whereas we would expect AI gunners to progressively correct their aim. Unfortunately fixing it, is outside our reach.
By the way: as suggested by Rongel, the aim accuracy of our gunner is greatly affected by crew experience. Did you made your tests in campaign or in a custom mission? What did you set as crew experience for your sub?

Quote:
Originally Posted by volodya61 View Post
a bit
you crazy russians!
Several weeks ago I found by a country mate of you, where he is firing a 40 mm automatic gun
If you like, in his youtube channel you can preview his whole arsenal in action

Quote:
Originally Posted by volodya61 View Post
as in stock
This seems to confirm the fact that guns aboard the player's sub are not affected by settings in Sim.cfg
By the way, the intent of this mod was to decrease AI guns' accuracy to the level of stock sub guns, keeping the latter unchanged.

Quote:
Originally Posted by volodya61 View Post
Maybe a language barrier to blame? I'm not always accurately can pick the right words
In these tests was the task force (6 DD's and 2 Dido) and they downed the planes too long, I think, in reality, they would have done it a bit faster..
You have been perfectly clear: a max error angle of 15 deg is excessive in game and it would be, after all, highly unlikely in real life
On the other hand, I am curious to know the crew ranking of that taskforce, if you can provide this information...

Quote:
Originally Posted by volodya61 View Post
Do you think that the "a bit" is a right word?
"a bit" is a relative therm: what is a bit for me is a lot for you. But what actually happened during that test? Were sub Flaks also affected by "my bit" or just ships's guns?

Quote:
Originally Posted by volodya61 View Post
I think that we are on board the sub and our main weapon is the torpedoes
On the other hand, I am using Sober's bad weather deck gun for inaccuracy during the storm
That is sure. Tell me to jam those guns and I will!
In any case I think that the aim of our crew should be comparable to the one of the player: a bit worse than ours at their lowest ranking, and slightly better than ours when they gain the maximum experience.

Quote:
Originally Posted by volodya61 View Post
OK.. I'll do it
Thank you,
I appreciate your valuable help, but take your time on it: I don't want to burden you, and I know you have another important work is waiting for you

In any case, I plan to join you in carrying the extra tests.

From now on, if possible, they should be carried out in custom missions. Moreover, in our reports, we should take notes of:

approximate time of the day (dawn/sunset, morning/afternoon, noon, or night);
moon visibility and moonphase (for night missions)
wind speed, cloud coverage, precipitations, fog
ships included in the mission and their ranking
sub crew ranking

Last edited by gap; 01-09-13 at 01:24 PM.
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