SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-02-13, 03:29 AM   #3
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

We all know these are the real-life tactics employed by uboat commanders. What I wonder is whether some of these tactics are really coded into the game engine. I mean:

Fact4=When attacking convoys at night, the best maneuver is to move the U-boat between the convoy columns. The enemy escorts are expecting the threat to come from the outside.

Do game escorts really behave this way?

Fact5=Try to attack from the dark side - into the sunrise, sunset or moon - silhouetting the target against the dim light.

Is this really mirrored by the game engine?

Fact8=The best way to use the Flak is to hold your fire until the attacker is in close range, then to unleash all the firepower that can be mustered on the attacking aircraft, achieving far better results than by engaging the plane from long range.

Do AI planes avoid incoming FLAK fire at long range, or do they just dive at the uboat, regardless?

Fact9=Use HE shells to neutralize the merchants radio room to prevent them from alerting nearby defenses.

To my knowledge, all shells modeled in SH5 are HE. And does hitting the radio room really impact - in the game engine - the ship's ability to send an SOS?

Fact15=Decks awash offers the advantages of both Diesel propulsion and a very low silhouette.

Is the low silhouette a factor modeled by the game engine?
dcb is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.