SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > General > General Topics
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-21-12, 09:33 PM   #6
CaptainHaplo
Silent Hunter
 
CaptainHaplo's Avatar
 
Join Date: Apr 2007
Posts: 4,405
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by mapuc View Post
Skybird

Can you tell me alittle about this Carrier Command
Markus
Markus - I beta tested CC from its first beta forward.

It is the spiritual descendant of the original Carrier Command.

You control a highly automated and mostly self reliant Carrier. The Carrier is home to up to 4 active amphibious tanks and 4 aircraft. You control the loadout of each of these - and can issue orders from a map (Go here - attack this - guard this unit, etc) or you can hop in and control any of the units themselves.

That is the "main game". However, the game does come with a "single player campaign" that is basicaly a story driven, very lengthy tutorial. It not only involves the above - but also some running around FPS style as a soldier to complete objectives that move the story forward. Most think the "campaign" to be a major weakness in the game as its somewhat limiting.
__________________
Good Hunting!

Captain Haplo
CaptainHaplo is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.