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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#2 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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I know I'm going to get ridiculed for this, but I'm going to say it anyway. My biggest gripe (other than bugs) is the manual targeting. Yes, I practiced it, got decent at it, but the way it's done in the game takes away the enjoyment for me. It feels like an exercise in tedium. So I use the auto targeting. My enjoyment comes with setting up the attack, and the escape. How about first allowing manual targeting while in auto targeting mode. Simplify manual targeting, if all we had to do was get one or two quick range readings and estimate speed and the program correct errors, then for me, it would be enjoyable. For that matter, targeting modes can be done on an increasing scale for those like me or those that want to do all the inputs and calculating manually.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#3 |
Willing Webfooted Beast
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![]() ![]() If it takes away from the fun of the game, don't use it ![]()
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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