SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-05-12, 04:16 PM   #19
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I've seen every ship in SH3 go down in mere seconds.
One thing we can never control is how the Game works EVERYTIME.
It's a trade off.
What you are free to do is mod things as you wish.
What we did was do a damage model VonDos liked.
I've seen reports that it took days in Game for it to sink to mere seconds in Game.
I can make it nearly impossible to sink but the facts say it was a rock to start with.

So the Nurses left ports open. That still does not cover the fact that that very situation was NOT supposed to happen after the re-design!
Not for a single hit!
And that was WWI explosives. Not WWII.
  Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.