![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I'd suggest starting with the Roma done for SH3.
Permissions should be no problem and the proper Guns were created for it. ![]() |
![]() |
![]() |
#2 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
|
As I said anyone can lend a hand jumping aboard and give his part
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Ah! I forgot that was already in SH5.
![]() Never mind. I'll go sit in a corner with my dunce cap on. ![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#5 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
|
I believe that until now were done excellent work on the MOD in previous editions of SH
![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
|
This is what I hope we can create for SH5. The experts is there. We hope to come forward
![]() ![]() |
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#8 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
|
It is part of the Rome Littorio class as the Vittorio Veneto
![]() |
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Now that is one nice piece of work.
![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
In SH5, similarly to its predecessors, it is possible to clone existing units, by giving them multiple definitions. Said for the non-experts, quite obviously cloned units share with their main units the same 3d meshes, but sensors, armaments and occlusion maps (used for camoufflages) can be fully customized. Especially useful for recreating different units/subclasses of the same class, when they featured different equipments ![]() |
|
![]() |
![]() |
![]() |
#11 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
|
I agree to leverage the work already done
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#12 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
|
I hope that the Littorio class can become a unity of command as in the MOD in SH4
![]() ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|