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Old 11-06-12, 11:12 AM   #16
fitzcarraldo
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Quote:
Originally Posted by HW3 View Post
Aces, just to let you know there is a version 7 of this mod out GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5. BBW put them out.
I have the v7 and Aces´ St Nazaire v5.1 works fine with it.

Regards.

Fitzcarraldo
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Old 11-07-12, 04:52 AM   #17
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Thank for confirming this Fitz, I shall install it and test ASAP but I need to remove all mods and then re-load them to test and I'm working on a few other things at the moment so will do it when the time is right.

kind regards

Aces
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Old 11-07-12, 05:57 AM   #18
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Originally Posted by Aces View Post
Thank for confirming this Fitz, I shall install it and test ASAP but I need to remove all mods and then re-load them to test and I'm working on a few other things at the moment so will do it when the time is right.

kind regards

Aces
If you can extend the SuperPens to other bases (Lorient, Brest, Etc), in a future version, all we will be very very happy!!!

Regards.

Fitzcarraldo
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Old 11-07-12, 06:04 AM   #19
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I did start this work but got busy with other issues. Right now I've got a list as long as you arm of stuff to work on and I'll add it to this
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Old 11-07-12, 08:07 PM   #20
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Dear Aces: I can´t download the mod from FF or GF. Not working...

EDIT: From Mediafire in this link, it works: http://www.mediafire.com/?k07i76okye9dkhk

SECOND EDIT: I tried the mod and I have the full displacement in the boat, but the out-of-sectors issue in the conning tower. I´m doing some bad thing?

Many thanks!

Fitzcarraldo
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Old 11-08-12, 03:33 AM   #21
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Hi mate,

I'll check my values this evening and post back.

Which version of CT.DAT file are you using, the one in the Damo's lighting add-on?. I presume that you have installed the fix after all these mods?.

Regards

Aces
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Old 11-08-12, 03:45 AM   #22
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For those with an interest (and S3ditor) and if I understand correctly, if you open up the CR.DAT file and select the "Interior root - COMMAND ROOM" node. Have a look at the Interior Camera Clip Sector settings on the right. The model is orientated with X axis left/right (port/starboard), Z axis front/back (fore/aft), Y axis up/down. So increasing both the Z min and Z max values will allow the camera to travel further forward and backwards, increasing the Y min and Y max values will allow the camera to look further up/down or rather it increases the "bounds/limits" to which the camera view extends before being out of sector. So, for the torp. room mod both Z min and Z max must be increased in the fix (note for min values the minus number must be increased) and, in order for the camera to "see" further up into the conning tower for the open hatch mod the Y max must be increased in the fix mod. Leave the X values alone unless you want to set the left/right bounds outside of the boat.


Regards

Aces

SSS
What values X,Y,Z for the conning tower open hatch to substitute ?
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Old 11-08-12, 03:54 AM   #23
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Hi chaps,

Anyone who still has the camera out of sectors thing when moving into the conning tower (Fitz) you might care to try this version:

V2.2 Download Link:

Mediafire:

http://www.mediafire.com/?sprar9bb9wirrwf

Kind regards

Aces

PS. I cannot test as I'm at work but hopefuly this will solve the issue.

@anvar: min Y= -0.2928803 max Y= 0.2228278 min Z=-2.6 max Z=2.5 and do not adjust X axis values, these are the same vlaues as in my screenshot, these are the ones that work for me.

Good heavens, I just noticed that v2.1 has had 60 downloads on Mediafire already, must be a popular fix then!!

Last edited by Aces; 11-08-12 at 04:19 AM.
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Old 11-08-12, 04:38 AM   #24
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SSS
We watch you!LOL
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Old 11-08-12, 04:46 AM   #25
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Spooky!!
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Old 11-08-12, 05:31 AM   #26
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Quote:
Originally Posted by Aces View Post
Hi chaps,

Anyone who still has the camera out of sectors thing when moving into the conning tower (Fitz) you might care to try this version:

V2.2 Download Link:

Mediafire:

http://www.mediafire.com/?sprar9bb9wirrwf

Kind regards

Aces

PS. I cannot test as I'm at work but hopefuly this will solve the issue.


Many thanks, Aces. Also I´m at work, I´ll try the mod this night. I have Damo´s lights before the 2.1 fix.

Regards.

Fitzcarraldo
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Old 11-08-12, 05:44 AM   #27
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Okay, that's good, should be okay.

Regards

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Old 11-08-12, 05:48 AM   #28
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SSS
"Camera out of sectors" in Conning Tower after correction v2.2
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Old 11-08-12, 05:54 AM   #29
Aces
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post your mods please mate

Regards

Aces

Edit, if you have s3ditor you could follow my brief tutorial and open up the CR.DAT and experiment with "slightly" changing the Y values to your taste but I'd also be intersted to see what mods combo you are running because this definitely works with my installed mods list.

Last edited by Aces; 11-08-12 at 06:41 AM.
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Old 11-08-12, 07:47 AM   #30
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Quote:
Originally Posted by Anvar1061 View Post
SSS
"Camera out of sectors" in Conning Tower after correction v2.2
Tested and same result. Camera out of sectors in CT.

JSGME list:

Generic Mod Enabler - v2.6.0.157
[F:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Turms v6 for GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 2x MG-34 version for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
German Images for MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
TorpedoSolutionButton for WideScreen MaGui v3.4
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
B25_Deck_Crew_Ambient
Karle's_Crash_Dive_Mod
TiefeMkI(German)
Scirè-Tikigod- repeated order
Haunting Atlantic Wind
BritishAsdicMkIFinal
Real Depth Charge
TorpedoTubesFfireFinal vGW
b25_Louder_Diesels
b25_SF@Grass_1024
Torpedo_HAHD_1024_GWX
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Sub Image mod
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Aces' Radio Room Postcards
Aces' St.Nazaire Super Pens v5.1 GWX Version
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Aces' Modified Headphones
Compulsory U-boat Headdress - GWX 2.0
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Aces' Combined SH3.SDL Files v2
Dunkle_Torpedos
WAC3.0 RealAtlantic 2 v.TP
Thomsens Water Mod v4.1
Wolfehunters_VIIC_U408_2048
GWX SCENEDAT 16K
Commands
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod


Hsie and Stiebler patches disabled for the test.

Also, I tried with Damo´s lights before CCom interiors. Same resuylt, camera error in CT.

Best regards.

Fitzcarraldo
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