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#106 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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If I don't send a message at all , messages come as they should. When I send one , all received messages after that are blank. On the other hand , this minor glitch is not going to stop me from using these patches and addons. I haven't activated the CAM-ship mod at all. All my icons are OK. |
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#107 | |
Stowaway
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![]() edit: Having said that, here are two examples of what's occurring: ![]() A pop-up window appears, with no information ![]() All (apparently only) immersion messages are blank. Last edited by Albrecht Von Hesse; 10-27-12 at 11:32 PM. |
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#108 | |
Konteradmiral
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Location: Greece
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Anyway , since everything else runs as it should I have no intention of messing around with my mod soup. Now it is time to play... BTW , very nice screen you have for the radio messages. |
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#109 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#110 | |
Stowaway
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edit: I've run across another, additional 'quirk'. I have not activated the "Change Patrol Grid" mod, nor have I made any of the required editing changes necessary should I have done so. Yet, for some reason, after I've finished patrolling my originally-assigned area I start getting pop-up dialog boxes (which have no messages, nor do the accompanying radio messages have anything to them) which are blank (as usual) save for a grid zone displayed at the top (see below image). Lo and behold, if I them check my orders, I now am assigned to that grid location! I've no idea why this is happening when I've expressly omitted activating the "Change patrol Grid" mod. Little help, please? ![]() Last edited by Albrecht Von Hesse; 10-28-12 at 11:48 PM. Reason: added aditional 'quirk' |
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#111 |
Fuel Supplier
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These are the instructions you need for the 'Change Grid Mod" - taken from the documentation in the patch:
4. In order to introduce the new button, it is necessary to make the following changes: a) Create a new entry [G3F I210] in your menu_1024_768.ini file, in the radio-man group, as shown below. IMPORTANT-1: if your ‘RO Report’ is not numbered [G3F I209], then the new grid button must be given the next consecutive number to your ‘RO Report’ value. GWX appears to have the same values as those shown below for NYGM. b) Change the POS value in the existing entry [G3F I215] where shown in RED below. IMPORTANT-2: It is then necessary to renumber ALL the successive entries for group G3F. You can do this manually, or use a renumbering tool, such as that of H.sie. [G3F I209] Name=RO Report Type=1026;Menu group ItemID=0x3F290000 ParentID=0x3F0B0000 ;;Pos=0,-45,436,560 Pos=0,-45,370,560 Color=0xFFFFFFFF ;; NYGM New grid square button [G3F I210] Name=Request_New_grid Type=1032;Button ItemID=0x3F290006 ParentID=0x3F290000 ;;Pos=251,-494,60,60 Pos=53,-494,60,60 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/orders2.tga Crop 0=0.4763,0.5,1,1 Mat 1=data/menu/gui/layout/orders2.tga Crop 1=0.4763,0.5,1,1 Mat 2=data/menu/gui/layout/orders2.tga Crop 2=0.4763,0.5,1,1 Mat 3=data/menu/gui/layout/orders2.tga Crop 3=0.4763,0.5,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2919 ...... [G3F I215] ;; [G3F I214] before renumbering. Name=Bkgr Type=1031;Stat bmp array ItemID=0x3F290001 ParentID=0x3F290000 ;;Pos=113,-488,204,72 ;;original Pos=47,-488,270,72 ;; <----- NEW Materials=1 Display=0;No stretch Mat 0=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF c) Add these new lines to en/de_menu.txt: NOTE: GWX has already a ‘2919=Radio Message’. Just delete it. ; Request for New Grid, NYGM 3.6A 2919=Request new Orders 2920=Request Denied. You must patrol original grid first! 2921=Request Denied. You have already requested new grid! 2922=Request Denied. Sorry, you have to stay in current grid. 2923=New patrol grid XXXX assigned. Good luck! 2924=Request Denied. Insufficient fuel for new patrol grid. 2925=Request to change grid acknowledged. Wait... d) Add the following command in the correct position in file commands_en/de.cfg: ;;NYGM 3.6A [Cmd455] Name=Request_New_grid Ctxt=1 MnID=0x3F290006 Key0=0x4d,s,”SHIFT M” IMPORTANT-3: Check to ensure that there is no other command with value [Cmd455]. If there is, use another UNIQUE command value. (GWX users can use Cmd455.) ************************ Those who are not seeing the Change Grid radio messages have doubtless not entered the new entries correctly to the their en/de_menu.txt file; OR they have made the changes correctly, but a subsequent mod is over-writing the en/de_menu.txt file. Alternatively, of course, other necessary files (commands_en/de.cfg and/or menu_1024_768.ini) are being overwritten by mods that you are installing after the Stiebler patch. Get the basics right before you add further mods to the original, patched SH3.exe file. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#112 | |
Stowaway
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I understood those changes are necessary. But I don't have the "Change Grid Mod" selected and activated. Here is all I've activated using the selector: ![]() |
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#113 |
Fuel Supplier
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@Albrecht von Hesse:
What happens if you tick ON the Change Grid Mod? Why are so many of the other Stiebler mods switched off - are you having difficulty with them too? Have you tried what happens with the simple patched (H.sie + Stiebler) game without any other mods added before of after the patch? Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#114 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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@Stiebler
I have your Addon installed V16 and I just saw on Albrecht Von Hesse's screenshots the Fido torpedo. I would like know if I have to do a new install or is there anyway to implement this new asset in V16? Thank you. |
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#115 |
Fuel Supplier
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@VonHarris:
It seems that you have the older Stiebler4A_V16B1_Addon.7z patch. You need the newer Stiebler4B_V16B1_Addon.7z patch. Download by clicking on the NYGM logo, below. You will, of course, have to re-patch your copy of SH3.exe already patched with H.sie's latest patch. **Do not attempt to patch your existing copy of SH3.exe already patched with the Stiebler 4A version.** Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#116 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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Downloads: 300
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@Stiebler
Thank you for the reply. I was hoping to avoid that. Anyway I will proceed immediately. |
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#117 | |
Stowaway
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Stiebler, Thanks for replying so quickly. I apologize for my delay in responding, but I wanted to assure I would be providing the most accurate information I could, and since my mental faculties weren't cooperating –::shrugs; an ongoing problem-- this took longer than I expected.
Below is the ordered list of currently activated mods. Wac Animated Sub Pens interior start for GWX GWX - 16km Atmosphere GWX - Integrated Orders GWX - No Medals on Crew GWX - Enhanced Damage Effects New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Tikigod's - Engine Order Telegraph (German) Torpedo damage Final ver2.0 torpedo trail and wake fix Das Realistic Food Real Depth Charge hydrophone depth charge SH3-Fix_SN_2_Stock Fix_UZO_R_stock GWX Gold restricted Bino Mod Q Ship mod GWX3.0 KJF_Moon_v1.1 KB's Diesel Sound Mod GWX3.0 Additional_Ammo LifeBoats&Debris_v4 Aces' Combined SH3.SDL Files v2 TorpedoTubesFfireFinal vGW Merchant_Fleet_Mod_3.2 Racerboy_SH4_Effects_for_SH3_2_03 Urfischs_ModStrike_Beta1 SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) Air Torpedo_mod_v2.0 Supplement to V16B1 (JSGME) O2-Gauges v2 Stiebler4B_Addon_for_V16B1 |
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#118 |
Fuel Supplier
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@Von Hesse:
Can I just remind you, and others, that I placed a supplementary mod for GWX users onto the NYGM web-site at SubSim, some time ago when others raised the issue of problems of difficulty of installation. Download this file: http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z Then unzip it into its folder, which you can install with JSGME after the folder containing your Hsie-Stiebler4b patch. Of course, this new folder may break some of the other mods you have installed. But at least you can test the features of the Hsie-Stiebler4b patch to decide whether you want them, before adding a sackful of other mods. Good luck! Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#119 | |
Stowaway
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I really appreciate you looking into this for me. Once I finish this current patrol and dock I'll do some remodifications and see just how everything works with just the two hardcode patches. Again, thanks so much! |
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#120 |
Stowaway
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After a clean install and GWX incorporation I copied over my existing (and edited as instructed) h.sie Supplement to V16B1 (JSGME) folder into the MODS folder. I then copied the GWX3_Stiebler4B_Addon_for_V16B1 into the MODS folder.
Running HsieOptionsSelector_V16A.exe I selected every modification except:
The game loaded fine --no CTD-- and, as best as I can tell with just a short experimental run, everything appears to be working as described, save for one obvious omission: the weather meter was not visible. The radio contact buttons for the Surrender/Abandon Option were there, and functioned exactly as described. The “Change Patrol Grid” mod also worked exactly as described (well, I assume so; I didn't wait until actually receiving a new grid). I've no idea how to force an encounter with a CAM-ship, but otherwise I'll run a patrol with just these two activated and see what happens. Thanks again for your help! |
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