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Old 10-15-12, 04:23 PM   #19
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
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Quote:
Originally Posted by Cybermat47 View Post
Oh, I've played simulation mode on Birds of Steel multiplayer on Xbox 360.
Here's a transcript of the voice communication:
CYBERMAT47: Oh my God, I just killed an AI!
OTHER PLAYERS: Holy $&@€, dude, you must have developed this game! We're only 43 minutes in and you've already got a kill! And you've only gone into a spin and blacked out 53 times!
Difficulty (or good gameplay as the case may be) doesn't necessarily mean realism Besides, 43 minutes isn't much compared to the learning curve of weeks that a lot of complex sims have, and that's just for learning systems.

That said, I can't imagine an MMO that's full-blown in terms of complexity, so this is probably a great engine and a great approach for creating a reasonably popular, populated game with lots of people to play against.
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