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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Written permission from every mod author to use their work in your publicly available compilation.
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#2 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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#3 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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what happens if i cant reach someone to ask permission to use their mods?
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#4 |
Stowaway
Posts: n/a
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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A bit off track but I kind of see Desertstriker's delemma. But I also understand why one super mod isn't going to happen, and possibly not work in SH5. There's too many variables on getting a bunch of mods combined to make one big super mod. Especailly seeing SH5 is a whole different ballgame over SH3 and SH4. I think UBI did that so in their eyes it would be next to impossible for anyone to mod SH5 to 'fix' their screwup. Little did they know..... Who and whomever can do this SH5 super mod has their work cut out for them. I wish them all the best in the world.
First off, for me it's very daunting to get some mods installed and properly running so not to cause CTDs and various other screw ups ingame. I think I'm in the same boat as Desertstriker is on this. Don't get me wrong, I just can't understand how a mod is made, and then you still have to go in and change files. Some with notepad, some with a Hex editor, and others some other way. No offence intended towards TDW, but I just can't for the life of me follow thru to get his mods working in my SH5. I know he's the best we have, and God be him to keep going. Knowing and understanding computer programing like he does is super, and I greatly admire him for his knowlege and hard work.... as I do for every person here making mods. But for some us, a mod where all this is in one big mod all set to install with no changing files for those of us that can't get mods properly installed, especially for a dummy like me, would be kind of nice. And I'm embarassed to say all of this. It seems mods for SH3 and 4 were easier to install, but probably weren't. I just don't understand the how(s) and how to(s) with SH5 mods. BTW.. for all the hard work and the time he's spent on doing his mods for SH5, I for one think he deserves one hell of a big award and a very huge thank you from us all. Ok, I'll shutup now. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,807
Downloads: 11
Uploads: 0
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Not gonna happen in a million years, I dont think any of the GW team even play SH anymore, most of them dont even visit subsim anymore either, and even if they did, I dont think things would be all that much different anyway.
The reality is that you dont need 'Team GW' to mod SH5, you just need anyone with the same level of perseverance and know how. Last time I checked, you already have that in the SH5 modding community, so you are really making a wish that has already been fullfilled. What I will say is that ive have not seen the same level of activity (or number of modders) on the Sh5 modding forum as we once saw for SH 3 and 4 between 2006-2008, but this (i think) is just reflection of how many people actually purchased SH5 and actually stuck it out though all of its short comings - Far fewer than the previous games me thinks. Last edited by JU_88; 09-24-12 at 09:14 AM. |
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#7 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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#8 | |
Stowaway
Posts: n/a
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even gwx took many revisions and fine tuning to get where it got to and all mods are like that IMO, they all need time to mature. |
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