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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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well thats the problem i could probably try to do it but i am not sure how to go about combining all those mods so you don't get the conflict messages... like you do in JSGME also the only mod experience i have is editing the CFG data files to give me when i want to screw around near unlimited deck gun ammo... and that is on SH3
also time is a constraint as being a student and working |
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#2 |
Ace of the Deep
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I'm not sure if I should laugh...
... trying so hard.. ![]() Bwahahahahahaha ![]() Sorry, I could not hold myself.... |
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#3 | |
Stowaway
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now you have started, just keep asking questions and soon yuou will know everything you need to know to do it. just keep your questions and threads grouped into sections so they dont stray from the point, the worst thing is to confuse yourself by getting answers to two questions confused with each other so keep on target with your questions so answers are easy to come by and easy to give. this also becomes a thing to refer back to later on. merging mods together is very easy, the hard part is when the mods both contain the exact same files. when this happens you find the mod with the fewest changes to the file and add those settings to the file from the other mod so it now contains the settings from both mods but there is only the one file now so no more conflicts. sounds simple enough for sure until you get a third mod that wants to change that same file or if the mods use different settings for the same value and in these cases you must choose one over the other and seek the advice of both modders as to the best way to do that. before you start anything copy your main game file to your documents and label it as a backup copy, it would be best to copy it to CD so it can never be deleted or erased since this will save your butt when you need to get a virgin replacement file to fix an error or corruption with the game. this should help answer question one: http://www.subsim.com/radioroom/showthread.php?t=149258 and something thats worth reading: http://www.subsim.com/radioroom/showthread.php?t=114633 Last edited by Webster; 09-19-12 at 12:36 PM. |
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#4 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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alright i guess i will start working on it...
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#5 |
Stowaway
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also to see what changes were made to files you compare stock files to the modded files and see whats been changed.
if you need to do this for text files use win merge to compare them side by side and it highlights any differences so you dont have to read thru them line by line |
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#6 | |
Ace of the Deep
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#7 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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are there any other tools i need, might come in handy or recommended ?
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#8 |
Ace of the Deep
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#9 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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